The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
BTW just noticed something interesting in the game which is also evident on your second screen shot- look where Alexander made a city- right next to our Machu Pichu!
Guess he's banking putting that city there to block our expansion westward. I'm assuming the AI cheats on Prince and doesn't pay city distance costs, huh?
Barbarians are very active in the world. Our Quechuas to the south east of Cuzco were attacked by one roving band of highway robbers and barely managed to defend themselves.
Another group of barbarians approached our workers near Machu Pichu forcing them to stop what they were doing and take cover in the town.
Alexander swung by to say hello and ask for Open Borders. I agreed since it can only benefit us if we wanted access to some of that land he's trying to block from us He also told me he currently has 2 cities besides his capitol.
Then I noticed our work boat couldn't explore much further because of Spain's borders so I negotiated Open Borders with Isabella and continued exploring that coast. We found that a large river is splitting the land there and may actually be separating us from Isabella (*crossing fingers*)
Tiwanaka finishes training some workers but I'm not sure how I can improve Tiwanaka's land. It's rather desolate besides the wine tile.. decide on mining the hill that's being worked on already to bring in additional hammers.
Tiwanaka is building barracks next since at least this city can crank out some units for us.
750
Workers complete the farm next to Machu Pichu, they move on to farm the wheat tile to help the city grow faster.
The work boat completes it's exploration and starts heading to the crabs which recently came within our borders north of Cuzco.
Another barbarian attack against our warrior shamans south east of Cuzco. Perhaps we angered the Gods with insufficient sacrifices? We quickly organize a new sacrifice in hopes of pleasing the barbarian spawning gods...
725
It was never meant to be... we received news that the Oracle has been completed elsewhere with only 2 more turns to complete...
We switch production in Cuzco to Settlers (8 turns)
700
We received 138 gold for our efforts on the Oracle.
Our warriors complete the survey of the land southeast of Cuzco and perch themselves on a hill to keep an eye on the land (to hopefully supress the barbarians from spawning)
It is a pretty rich area with rice, bananas, clams, dye, wheat, cows and of course the marble. Figure we can have two nice cities there which can cover all the resources except the bananas
I'm gonna take a costly stab at Code of Laws in hopes of getting our own religion but feel free to change it whoever goes next cause it is pretty costly (20 turns)
Looks like iron is a pretty rare commodity thus far accross the known world. Only 3 sources I can see and one is to the southeast of cuzco in that newly sureyed area. We better colonize that place soon
650
Workers near Machu Pichu finish taming the wild wheat.
I adjust Machu Pichu so that it works both farms and grows faster (2 more turns) instead of using one of the forests fore more hammers.
Ok. Good work DarkSide. Wittlich II's reign is gearing up...
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
- machu Picchu worker finishes wheat farm, moves back into Machu Picchu on his way to the cows SE of the city to build a pasture.
600 BC
- Macchu Picchu worker moves to cows and starts on the pasture (4 turns).
- Tiwanaku worker builds mine. Tiwanaku barracks finished next turn.
- After some tweaking...Code of Laws in 14 Turns.
575 BC
- Tiwanaku finishes barracks. Started work on a library to assist in our empire's research effort. Currently, the library will take 17 turns to complete (but I plan on trimming that down a bit).
- Tiwanaku worker moves to forest east of the city.
- Worker boat harvests our second source of crabs north of Cuzco.
550 BC
- Tiwanaku worker starts chopping forest to assist in the city's library build (3 turns).
- Grumpee Gramps runs into a band of barbarians....
525 BC
- Grumpee Gramps makes short work of the barbarians, but needs to rest and heal his wounds (5 turns).
- Cuzco builds a settler. Settler heads out of the city and heads south-east towards the marble and iron resource.
- Cuzco starts building a library (6 turns).
- Machu Picchu builds city walls (who put that in the build queue?! ). City starts building a barracks (4 turns).
500 BC
- Machu Picchu worker finishes cow pasture, starts work on roading it (2 turns).
- Forest cleared east of Tiwanaku. 6 turns now for its library to be finished.
475 BC
- Barbarians spotted closing in on Machu Picchu. City archers head out to head them off.
- Machu Picchu worker finishes road through cow pasture - moves to a forest tile to start chopping to assist in the city's next build...yep, you guessed it: a Library.
425 BC
- Machu Picchu finishes barracks. Starts on library (11 turns).
- Cuzco settler builds our newest city (Ollantaytambo - I was tempted to call it Wittlichville since the current name is a mouth-full!) Any how, the city is nicely located between the marble AND iron deposit resource. City starts building a worker (15 turns).
400 BC
- Medicine man moves into Ollantaytambo to garrison the city.
- Grumpee Gramps is all healed and heads north-west to see what is out there.
- Cuzco library will be finished next turn.
- Code of Laws in 7 turns. Treasury losing 11 gold per turn, but we have 114 gold in our empire's coffers, so that is no big deal.
Wittlich II's reign has come to an end...all hail Grandpa Troll's newest reign!
____________________________ "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996 "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu ____________________________
Weird, CIV apparently does not recognize a save if the file extension is not capilatized correctly. Ok, sorted now. I am taking a look. Prepare to be amazed.
400 BC:
Looks like we might have a war, but not too soon. First order of business is researching Sailing, to connect two cities over the coast...
We have a Barracks city. Good.
We have Copper, and even a Mine on it, but it is not connected. Are we suicidal or something?
Obviously not enough Workers, either. How come I knew that beforehand?
375 BC:
Moses (Great Prophet) born in Cuzco. I leave him for the what's-its-name building of our soon-to-be religion (with Code of Laws following shortly after Sailing).
Library done in Cuzco, Worker started.
Worker relocated to the Copper deposit.
350 BC:
The list of the greatest civilization includes ours. As the "Hopeless", of course.
At the same time we crawl up to number two score-wise.
300 BC:
Grumpee Grumps kills a Barbarian Warrior.
Sailing is researched, our coastal cities connected, Code of Laws research re-started (5 turns).
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