The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
City of Tiwanaku founded, I order it to construct a workboat which can be used to scout our south-eastern coast before spreading its net in a yet to be determined spot.
Switched production in Cuzco to an archer.
1600bc
Workers finish a farm, I let them start on a road towards those brown beasties.
1560bc
The sky is blue, the sea is blue and our Lord and King was in the blues... it was a blue day overall in the Empire.
1520bc to 1480
Cuzco finishes an archer, continues on the settler.
1440bc to 1400
Masonry discovered, started on Priesthood as Judaism seems to be founded already. Trying to cover all angles on Confuciusm or Christianity.
1360bc
I noticed that Grandpa put his Grumps on automatic. It nevertheless has made a nice sweep around the Chinese borders.
1320bc
Priesthood discovered, I put Writing in the pipeline, but that can still be changed be our very own Princes.
Cuzco finishes a settler, and I put an archer in the queue. I decided to let the settler boldly go where only grumpy Gramps has gone before and attempt to settle on the Machu Pichu mark. Our archer and settler can join on the way there. The site has cows and wheat in its cross once the border expands, and is sited just next to a river.
Our Empire of the Sun:
Last edited by GeoModder; February 13, 2010, 15:53.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
The other empires seem envious of our production and treasure, as our approval rate has dropped quite a bit.
It also seems that working in the mines has an averse effect on overall health.
Last edited by GeoModder; February 13, 2010, 15:53.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
- Macch Picchu founded in 1120
- A treaty of 'Open Borders' is signed with China
- A new wonder, called Oracle, begins construction in Cuzco
- Our subjects learn the art of Writing
- We start reseach of that other shiny hard stuff called iron, in hopes of making even -sharper- things to greet nosy neighbors with...
- We meet a new civilization, Spain, led by Isabella (*groan* )
I couldn't resist Oracle, especially when it would be done in only 15(!) turns, and that's without the marble over in the SW! I'm hoping we can slingshot to one of : Code of Laws, Metal Casting, or even Monarchy. CoL would be good for culture (and ticking Izzy off ); Metal Casting would give us a shot at Colossus for a -big- economy boost, as well as Forges to make an army to go open up some more land (like maybe Spain? ); Monarchy would get us that Wine, and ease our happiness concerns a bit. I'd say the first two are the best choices, but whatever you pick, make it an expensive tech!
Oh, and another city down by the marble would be excellent - we wanna keep Izzy's hands off that, since she is a culture/religion/wonder ho
Gramps' Quecha make an amazing stand in the forests S of China against the Barabarians of Ice and Snow (check the HP's left )
Our glorious empire! (and the rest of the world... )
Demographics for the # crunchers (BTW - Cuzco is now #3 in the top 5 )
Last edited by Makahlua; February 14, 2006, 18:03.
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