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  • #31
    Originally posted by Calanthian View Post
    Another conclusion: health resources plenty (5 types already), we need happiness, Oh Gods of Civ!
    Yes, this is a serious problem.. we are full of food but no happyness. our cities are capped at pop 4 and they reach that point very fast and then they can't really build anything but workers and settlers (to stop growing) so effectively forcing us to rex. Expand and spam cottages.
    Rigth now I think we should build our city 1SE of wheat, since we first will farm that wheat we can delay pottery (cottages) and go for fishing first (that makes pottery cheaper and we need fishing anyway soon). The third city I think should be 1SE of fish unless we find luxury nearby. If we find horses after animal husbandry that too could modify this. We might find something nice east from us. Will scout out with second warrior.
    Last edited by mzprox; July 23, 2012, 04:25.

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    • #32
      double post

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      • #33
        So are we going to start moving the first warrior south and then east in a big arch or will we be using the second warrior to explore east and move the first one back towards our city? I would like to keep at least one warrior near the city just in case a barbarian pops up or we're surprised by someone else's wandering warrior.
        Try http://wordforge.net/index.php for discussion and debate.

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        • #34
          I think the majority wanted to go on scouting so the warrior will go south to explore hat possible city site then goes SW. The second warrior will try explore east a bit around that cow then turn back to protect city. the third warrior will escort our settlers and till then will try to keep the land barbarian free.

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          • #35
            turn 7-8

            well so much for planning, time to start it over:

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            I think the position of our first city (after the capital) can not be a question now, but I think even the tech path might need to be reworked. I think we might need mining before pottery.
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            • #36
              1N of gold - what's up with that? 4PH, 2 GH, PH city, gold, cow, wheat, 4 FPs, + 4 GP. Ridiculosity. We can always split some of those amazing tiles with a 3rd city for now since I doubt with our happy caps we're getting 10 pop+ for some time, but that site is crying for a monster late-game city using every tile. But the +10F for all the good tiles and city tile equals just what we need for 4 PH and 2GH. Nice.

              24HPT without workshops for now, plus all that commerce in one site? Damn nice for early game. About 150-175HPT by the Industrial. The commerce is nice now, yeah, but we really need that production for such a game, and the food is going to be really useful in the earl-mid game for fast whips. Such a solid, solid site, and the 25% defense bonus is the cherry on top. Yeah, cottage up those FPs now (or for another site, whatever), but workshops/farms for later.

              So, yeah, mining, and hook up the gold and that lake. While we're doing that, tech up to Pottery. Even that 1 gold isn't going to do much for our happy cap, though. Let's hope there's another one or two resources to the S or E, else we need to start considering an early Monarchy run soon, especially with all this food our caps are going to be hit quickly with each city.
              Last edited by DNK; July 25, 2012, 10:52.

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              • #37
                Awesome city site! I agree that 1N of the gold is best. I also agree that we should go for mining. Yay
                Captain of Team Apolyton - ISDG 2012

                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                • #38
                  Totally agree. That's our city spot and mining should get priority.
                  Try http://wordforge.net/index.php for discussion and debate.

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                  • #39
                    Awesome! Go for the Gold Lizzie!
                    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                    "Remember the night we broke the windows in this old house? This is what I wished for..."
                    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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                    • #40
                      Yep no question about the city site. So AH and then mining.
                      On the ISDG 2012 team at the heart of CiviLIZation

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                      • #41
                        Originally posted by Hercules View Post
                        Yep no question about the city site. So AH and then mining.
                        Actually from my testgame it seems the optimal techpath is: Hunting-AH-Fishing-Mining-Pottery

                        So fishing before mining and pottery. The reason: we will have mining by the time we need it (we will first work up the wheat and cow there to ensure that city will grow to pop5 so it can work on cottages too.) Fishing will allow us to use that lake next to our capital which at that time will increase our science output by 30%

                        One thing to discuss: We will build two warriors before we make a settler for that spot and I'm not sure that 2 is enough. We need one to protect our capitol then one to escort our settlers. However if there are rival warriors or barbarian bears around at that time one warrior might not be enough. also there will be a worker there who also need to be protected. So I think we should give up far-scouting with our first warrior and plan its movements so that it will arrive back there by the time we ready to build our city.
                        This second city will grow into a production powerhouse very fast (8 hammer/turn at pop 3 while still having +5 food to grow) so we can send away scouting parties then.

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                        • #42
                          Ok happy about fishing after AH.

                          re the second city, warriors etc. What sort of timespan did that take in your testgame?
                          On the ISDG 2012 team at the heart of CiviLIZation

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                          • #43
                            I have a question. Why is going for fishing before mining more efficient? If we build our second city by the gold that would mean we wouldn't have a city on the coast until our third city, right? What am I missing which makes it better to take fishing before mining?
                            Try http://wordforge.net/index.php for discussion and debate.

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                            • #44
                              Mzprox is a master in exact timing > there is a timeslot which can be used for fishing, and mining will be there exactly on time.

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                              • #45
                                No scouting now? I dislike that greatly. Waiting for others to come to us ensure that we are late to the real game, that of diplomacy.

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