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Lizzy's rise to greatness

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  • #16
    Originally posted by DNK View Post
    Can you tell how many settled this turn and how many took 1 turn to settle?

    I am not sure (and currently unable) how to log in.
    Ask OzzKP, you may need to be listed as another co-leader for the purpose.
    On the ISDG 2012 team at the heart of CiviLIZation

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    • #17
      How bout that Ozzy?

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      • #18
        turn 3

        Found fish, might need to rethink second city's location and also the tech-path.


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        • #19
          Speaking of tech path. First one was hunting I see. That makes sense for the deer resource. What were you going to make the second and third tech and where do you propose fitting in fishing?
          Try http://wordforge.net/index.php for discussion and debate.

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          • #20
            We all agreed on Animal Husbandry next.

            I have favoured researching fishing early. Maybe squeezed in before or after pottery. It would depend on which is more efficient especially in deciding our next city, and the threat.
            On the ISDG 2012 team at the heart of CiviLIZation

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            • #21
              Yes, animal husbandry for sure, but after that?
              original plan was to go for pottery to get to use those flood plains soon. However when I have time I will play a bit and see what if we build our first city 1SE from the fish (on plains hill) and go for fishing before pottery.
              the good: our first and second city (after the capital) wouldn't as close to each other as originally was planned. Having fishing before pottery makes the pottery tech about 15% cheaper. Sea resources are great for financial leaders, good and fast way to increase commerce.

              the bad: we would start growing our cottages later, we might not get all the flood plains before culture pop.

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              • #22
                If going for fishery the second city should make it's own workboat.. and that will take a long time unless that city has a developed mine.

                So I guess sticking to the plan for the first 30 turns would probably be in order, as the cottages give us faster tech. That said, if Mzprox's analysis leads to other results I have all the confidence to give him carte blanche.

                PS. I think we are on the northern edge of the map: already three tundra tiles in sight (two in the west, one in the east).
                So it might be good to let the warrior take a slow turn to the south, as our opposition won't be placed in tundra areas.

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                • #23
                  There are three options for a mine if we build 1SE of the fish but they would all require a cultural expansion before they could be used much less built. I'm still thinking pottery might be a better option but maybe one of our experts knows better.

                  BTW, yeah, we're in the far north and the opposition will be mostly south of us. Given the size of the map and the average distance between civs what would be the soonest one of their warriors could stumble on to us? I'd hate for that to happen before our new warrior gets built after the worker.
                  Try http://wordforge.net/index.php for discussion and debate.

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                  • #24
                    turn 4-6

                    nothing exciting just a map update.

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                    I played a bit before testing the "fishing before pottery" and settle near the fish first. result: very close to the first gameplay. the fishing path at t50 a bit ahed in science, has more spread cities, but the other (the old way) has more advanced cottages and has better science capacity. However looking at this new info settling 1 se of that wheat looks a good option even for second city. Going to try that.
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                    • #25
                      Yeah that wheat spot looks very nice, though best to finish scouting it first.

                      How are we handling this scouting? South a bit, then back east and up around towards the cow?

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                      • #26
                        That sounds good as it clears the immediate area but also keeps our one warrior near the city. Hopefully he doesn't get into trouble with the bear though as I'd hate to lose him.
                        Try http://wordforge.net/index.php for discussion and debate.

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                        • #27
                          Originally posted by mzprox View Post
                          turn 4-6

                          nothing exciting just a map update.

                          [ATTACH=CONFIG]172306[/ATTACH]

                          I played a bit before testing the "fishing before pottery" and settle near the fish first. result: very close to the first gameplay. the fishing path at t50 a bit ahed in science, has more spread cities, but the other (the old way) has more advanced cottages and has better science capacity. However looking at this new info settling 1 se of that wheat looks a good option even for second city. Going to try that.
                          1 SE of the wheat looks good to me for our second city. 2 N of the wheat would be good for a 5th or 6th city too.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • #28
                            Another conclusion: health resources plenty (5 types already), we need happiness, Oh Gods of Civ!

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                            • #29
                              1 W or one SW of wheat has my preference out of strategic reasons; good defensive position, great production (wheat and deer), claims quite a lot of tiles as ours & no additional techs needed to enhance the position. (could be third city though).


                              But some additional scouting will give us all the info we need before we have to make the decision on where to plan our second city.

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                              • #30
                                Originally posted by OzzyKP View Post
                                1 SE of the wheat looks good to me for our second city. 2 N of the wheat would be good for a 5th or 6th city too.
                                Is the point of having them so close is so that you can make one improvement and switch it's usage back and forth between the two cities (basically sharing a tile)? I never really thought of doing that but I suppose it makes sense.
                                Try http://wordforge.net/index.php for discussion and debate.

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