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Lizzy's rise to greatness
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I would have voted to move SE last turn, so fine. I am not sure about arcing N with warrior though. A bit slow maybe.
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I agree on
Most likely there are no neighbors in that direction, so it is land that isn't a high priority to settle.
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Originally posted by Calanthian View PostThis is the route we could take:
(of course we will see on a turn-by-turn basis if something has to be changed)
And this route should incorporates your suggestions:
* go not too far from city (arc)
* explore spot near cattle (possible 3rd city site)
* exploring along the coast
Query 1) What do you say?
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When Apollo is healed (another 3 turns) he could check out another possible city site by moving SW.
After that he should arc back east while moving over safe ground (forest, hills).
Query 2) What do you say?Last edited by Calanthian; August 13, 2012, 05:43.
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This is the route we could take:
(of course we will see on a turn-by-turn basis if something has to be changed)
And this route should incorporates your suggestions:
* go not too far from city (arc)
* explore spot near cattle (possible 3rd city site)
* exploring along the coast
Query 1) What do you say?Last edited by Calanthian; August 13, 2012, 05:42.
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Originally posted by Calanthian View PostBoth your remarks and Mz's can be combined by arcing up instead of down. I honestly thought this solved the matter.
And you may want to rethink your choice of words.
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Actually I think it's better to send the warior east to see the spot near the cattle. Or we can wait with it near the capital just in case..and use thethird warrior for that.
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I suspect we'll find the area to the northeast is just coastal areas so sending him north and then having him arc down towards the south exploring along the coast might be a good course of action.I would send 2nd warrior southeast.
And you may want to rethink your choice of words.
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OK, so why exactly was he sent SE when we were still actively discussing the matter and only one other person had voiced an opinion? You need to not make moves like this until the group has come to a decision together. That was just arrogant and disrespectful.
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* 2nd warrior (Bellerophon) sent to SE
* city working the banana tile.
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I would send 2nd warrior southeast. (reminder to Cal just in case: the city must work the banana instead of the deer for exactly two turns), Let's hope the bear dissappears before we send out our settlers, but with it this close it's more important to send appolo back just in case He needed, so I suggest we don't send him too far.
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On Bellerophon:
The rider of Pegasus and slayer of Chimaera.
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WRT where to send warrior 2, I suspect we'll find the area to the northeast is just coastal areas so sending him north and then having him arc down towards the south exploring along the coast might be a good course of action. On the other hand it is now turn 17 (I believe) so theoretically it is possible an enemy warrior explorer could be getting near to our city and if we send our warrior out to explore it will mean leaving our city undefended at least until warrior 3 is built. Then there is the possibility of barbarians (I believe they are turned on though I can't be arsed to look) and don't they start showing up around turn 20?
Still, we'll reach pop level 3 in our city in 3-4 turns and that will make progress on warrior 3 go quickly so I'd be willing to risk sending warrior 2 off exploring for now though this is a slight calculated risk. Hopefully we don't end up losing our only city by turn 21.
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To Lz:
when you check this thread you find our test games.. play them through and you learn how we do it..
and you'll see why Mz ad me like that 3rd city spot..
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