Very interesting info from the data and the calculations re lake.
Why do we have a popscore of 48000 compared with rivals when we have just moved to pop 4 and 4 other rivals are on pop3, yet
nearest rival pop score is 21000.?
We jumped 2 points from 51 to 53. Was that from pop 3 to 4, our 3rd warrior did his arrival have an effect.?
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Some intelligence gathering based on the demo screen. We are 7th in land area with 20,000 sq km. First place (first through sixth place actually) has 21,000. Last place (i.e. 7th through 9th) is tied with us at 20,000. The reason we have 1,000 less is due to that one tile lake. So from this we can conclude that us and two other teams have one tile of water in our fat cross, and the other six teams have none. This also means that no team had a coastal start. Good thing we didn't go for a civ that started with fishing.
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Also, if we are set on bringing Apollo back to defend the second city, I'd recommend his next moves be east, east, northeast instead of east, northeast, northeast. More tiles uncovered that way.
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Also, if we are set on bringing Apollo back to defend the second city, I'd recommend his next moves be east, east, northeast instead of east, northeast, northeast. More tiles uncovered that way.
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Some intelligence gathering based on the demo screen. We are 7th in land area with 20,000 sq km. First place (first through sixth place actually) has 21,000. Last place (i.e. 7th through 9th) is tied with us at 20,000. The reason we have 1,000 less is due to that one tile lake. So from this we can conclude that us and two other teams have one tile of water in our fat cross, and the other six teams have none. This also means that no team had a coastal start. Good thing we didn't go for a civ that started with fishing.
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T23.
* City to 4
* Warrior finished. I named him Cerberus the three-headed hound who guarded the gates of Hades.
I think a fitting name as he is going to guard Apolyton, and in the A-B-C order..
* No interesting areas found.
Last edited by Calanthian; August 23, 2012, 14:11.
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T20+ and no neighbors met? Seems like no one is even building scouts/warriors, so perhaps we're not too bad (#1 in power, which means just that and nothing else), but I would not want to count on that for too long.
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The only 2 tile mover we have is Apollo so lets make use of his ability as best we can.
But we must deal with that bear.
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Originally posted by OzzyKP View PostIt is really important for us to make contact with our neighbors.
It is now is a question of assessing where our nearest neighbours are located and being welcoming but cautious.
The only 2 tile mover we have is Apollo so lets make use of his ability as best we can.
But we must deal with that bear.
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techs: Hunting (done)-AH(done)-fishing - pottery-mining-BW-writing
build order: first city: worker-(done)-war-(done)-war-(next turn done)-settler -worker- settler-worker- settler
(the result of this you see in the attachment which Mz posted a few posts back.
By the way: for those who want to learn: the real learning is in repeating this play through (credits to Mz )
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Aren't we going to try to pump out a couple of settlers once that warrior is finished? Also, do we go for bronze working now or take a detour to try to get the Oracle? I'm kind of inclined to make chopping a priority.
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we have about 4-5 turn to decide how to continue developing our civ. this is a save I've posted few weeks ago with my proposed direction:
t43mz.CivBeyondSwordSave
t43
once I've time I will ty to make new test runs
btw Apolllo and the 3rd warrior should help expanding, I think the 2nd warrior should not be too far from capital either.
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