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Lizzy's rise to greatness

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  • Hercules
    replied
    I agree to Apollo moving NE. Yep it is safer.

    I wonder if that's the same bear we spotted earlier.

    Is there any value in Cerebus exploring south a little, as far as the hill east/north east of Mount Parnassus by keeping to forest and hills. Or is it too risky?

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  • DNK
    replied
    Also, generally speaking, settling a PH is great because though you lose 2H (until RR), you gain 2F, which in the early game is a great trade-off. A 2F2H1C tile is about as good a tile as you'll get outside of the really high bonuses. Certainly, more needs to be seen before choosing a spot. That hub map of Cal's is looking more legit as the turns pass, too.

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  • Calanthian
    replied
    T24.

    * Apollo finds another cow. I know Ozzy wants to move E, I propose NE as it's safer: if we meet the bear we'll be dead on the plains, in the woods we have a chance.
    * Bellerophon has to fight for his life. A bear awaits; luckily he has a chance as he is in the woods.
    * Cerberus is guarding Apolyton
    * The area to the east keeps getting better and better.. we found another river and food plains..
    * in 6 turns the settler will be finished.






    Last edited by Calanthian; August 25, 2012, 07:28.

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  • OzzyKP
    replied
    Agreed.

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  • DNK
    replied
    I believe that tile would be 3F1H1C with a city on it (the sheep). Why build there when we can build on the PH to the south and leave the cow for a nice coastal city that grabs up all that lake? Those lake tiles with a lighthouse are 3F3C - not too bad and don't require much of the workers, which helps micro and getting an early commerce boost.

    Which is to say that using a lake near a coast for a non-coastal city is a waste of 3F in addition to what we lose from settling on the sheep.

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  • OzzyKP
    replied
    Building on top of a resource generally loses some or all of the bonus from that resource. So I'd be against building on top of the sheep.

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  • Dinner
    replied
    Sorry, I was thrown off by the graphic in post 203 thinking the numbering was the number which you wanted to settle cities. BTW what do people think of settling city 3 on top of the sheep west of the capital? I'm not sure what the down side is to settling on top of a resource (instead of working it) but that would get us both the wine and the cow in one city plus it would be close to the capital (exactly one large cross away) so maintenance would be low.

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  • Calanthian
    replied
    Yes, gold is second. Third and fourth are being discussed.

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  • Dinner
    replied
    Cal, I thought the gold city was to be city 2? Don't we want the luxury goods and increased income from that?

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  • Calanthian
    replied
    PS. Considering the design of the map and that we have not met anyone else I suspect other players are beyond the natural borders we see (desert, mountainrange in the south) with some sort of hub.

    It could be something like this, as the guys of RB are very much into making things even, balancing things out:


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  • Calanthian
    replied
    I am for more cottages, less maintenance, as that will greatly increase our tech rate.

    So a third city close, and a fourth city at the horses about 11 turns later..

    But that's just my starting point, the answer is in the play through.
    Last edited by Calanthian; August 24, 2012, 06:26.

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  • Calanthian
    replied
    I was considering taking a look at the average to double check things, but I was too lazy to bother.
    LAZINESS is a tool of the devil!

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  • mzprox
    replied
    production or gold? settling tight or expand? time to discuss the spot for third city because that might effect what to do with our workers.
    one possible site is nw of capital, like in my t47 save
    other option is to grab the horse with 3rd city. I'd prefer 1w of horses (settling on hill, but no deer in first ring.) I will try to make some test play- we would have less cottages, more maintenance, but more food and production, and we could start building chariots which are much better than warriors.

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  • OzzyKP
    replied
    Originally posted by Calanthian View Post
    Not completely correct. The rival average is 20125: this means 7 times 20000 and 1 times 21000. So 8 teams have 1 lake, only 1 team has none.
    Ah yes, good catch. I was considering taking a look at the average to double check things, but I was too lazy to bother.

    Originally posted by Hercules View Post
    Very interesting info from the data and the calculations re lake.

    Why do we have a popscore of 48000 compared with rivals when we have just moved to pop 4 and 4 other rivals are on pop3, yet

    nearest rival pop score is 21000.?

    We jumped 2 points from 51 to 53. Was that from pop 3 to 4, our 3rd warrior did his arrival have an effect.?
    Population on the demographics screen doesn't increase linearly. A population 4 city is worth much more then two population 2 cities. And yes, I believe the score increase was from population. Units don't factor into score.

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  • Hercules
    replied
    I agree with Ozzy that Apollo move E next

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