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Lizzy's rise to greatness

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  • Calanthian
    replied
    * Land area will grow once we finished those libraries. By the way: our capital will expand at turn 50.
    * And our pop will grow during the library builds..

    But don't let those statistics distract us too much.. we are doing good, no need to change our course of action.

    The fourth city with it's horses, the libraries, mathematics with hammam, hooking up gold (and later fur) will make sure we can grow our cities and defend them.

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  • DNK
    replied
    Yeah, land area is just an issue of culture. Population at this stage can be swayed heavily just by one extra pop (it's somewhat exponential for each increase in pop).

    Still think Monarchy needs to be got early to deal with pop caps. After the hammam, how are we going to get into the double digits?

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  • Hercules
    replied
    The land area may be to do with culture and population on happiness.

    Whats the story on religion?

    After BW we go for Maths but the rest of the civs seem to be hesitant about religion. What's our view?

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  • Dinner
    replied
    BTW I think we should set a goal of having 1.5 workers per city.

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  • Dinner
    replied
    Our population is fourth and land area 5th.

    It sounds like most other civs are growing faster.

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  • Calanthian
    replied
    Well, it's good you masterminded the whole thing

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  • mzprox
    replied
    I did not forget about the gold, it's all planned out. The single worker will move to the goldmine next turn and build the road, then it can continue to build the road for the 4th city. Once the cottage 1NW from capital is finished our border will pop and the two workers can finish the cottages on the floodplains (before that one of them will join in the project imporwing horse and pig).
    After that we will build mines. I think Port borealis will grow to pop 4 while working only on cottages then it will switch to two cottages and 2 plain hill mine.

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  • Calanthian
    replied
    Mz, you need to hook up the gold soon to be able to grow Apolyton to 6 and Aurora to 5.
    Ideal would be in 4 turns. (so please send 1 worker there)

    After that we need, besides the obvious cottage development, the hill mine near Port Boreas.






    By the way did we send / receive any more messages from Inca??
    Last edited by Calanthian; October 12, 2012, 06:52.

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  • mzprox
    replied
    Since we have writing now we could make open borders with the Inca. I'm not saying we should, it's just an option.
    Next turn we can see their demographic stats (and they can see ours).
    I can see now how powerful the financial trait is (I don't remember the last time I played with one), we get 5 extra commerce already (it's about 25% increase in science rate). I think non financial civs (like Inca) will be at big disadvantage. (so we should watch, as they might become jelaous)
    Last edited by mzprox; October 12, 2012, 06:38.

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  • Ben Kenobi
    replied
    Great. Let's keep rolling. You are doing an excellent job mzprox! Keep up the good work!

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  • DNK
    replied
    Nice figures

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  • mzprox
    replied
    We killed both the warrior and the bear!

    Diomedes needs 6 turns of rest unfortunately, Apollo will get woodsman II next turn. The new warrior we produced in Aurora goes SW and with apollo will oversee the foundation of the horse city.

    In the east Belle can continue his journey. My suggestion is to send him SW and look for a southern neighbor. (alternative is to send him east, beyond the Incas)

    We have finished writing, next technology is bronzeworking.
    I made a picture from demographic screen, as you can see we are second now in every important stats.

    Click image for larger version

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  • Dinner
    replied
    Consider this then. What if the barbarian doesn't attack our warrior? What happens then? It would mean the barbarian, almost certainly, moved to the east and so the next turn he could move to the wheat field to pillage it. Now, we could attack him then from the city but what happens if we lose? We'd have an undefended city. That means we'd lose a city. So do we risk letting him pillage stuff or do we take action? If we are to take action then we should move the city defender to the wheat field and move the capital defender towards the western city. That way no matter what happens we are covered and we have military units in position to defend ourselves with.

    To do less seems outright criminal to me. A complete negligence of duty.

    Edit: It seems I over stated. The barbarian is still two moves out from the city instead of one but still I think we should take strong action to prevent losing tile improvements.

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  • mzprox
    replied
    we rather not move out from the city as it would make our citzen unhappy. we will have a new warrior ready in next turn, He can intercept the barbarian if needed.
    with the bear the fight is not optional, we can't move/fortify.

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  • Dinner
    replied
    Fortify both and hope they attack. Also we might want to consider moving our city defender from our western city 1 tile to the NW (on top of the wheat). That way if the barbarian doesn't attack our fortified warrior the city defender can still move to the forested hill to the west of the city before the barbarian does. I'd rather get him to attack us in a strong spot then to try to attack him to save a tile.
    Last edited by Dinner; October 11, 2012, 11:01.

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