Hey folks, in addition to the in-game settings there are also the house rules that need to be agreed upon. There is a thread at CFC for discussing this, check it out here: http://forums.civfanatics.com/showth...6#post11560606
This is the most recently posted version of the rules. Please let me know what y'all think. (or just go to the link above and let everyone else know what you think)
This is the most recently posted version of the rules. Please let me know what y'all think. (or just go to the link above and let everyone else know what you think)
1 Out of Game Actions
1.1 -- Team Espionage
All external forms of intelligence gathering against opposing teams are not allowed.
example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.
1.2 -- Save Manipulation
Editing the save file (with or without a utility) is not allowed.
1.3 -- Pitboss Host
The Pitboss Host is located at IP: 178.17.156.11:XXXX. Disrupting access to the Pitboss host server is not allowed.
1.4 -- Contact
Teams making diplomatic contact (meeting privately to discuss the game, game-related deals, etc.) before they have met in-game is not allowed.
2 In Game Actions
2.1 -- Victory
The winner of the game is the first team recognized the winner by in-game victory dialog. All victory conditions are enabled. Permanent Alliances are not allowed.
2.2 -- Suicide Training
Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.
2.3 -- Spy Missions
The 'Switch Civic' and 'Switch Religion' spy missions are not allowed.
2.4 -- Nukes
ICBMs and Tactical Nukes are not allowed.
3 In Game Gifts
3.1 -- Naval Unit Gifting
Gifting boats loaded with units or units loaded within boats is not allowed
3.2 -- Double Move Gifting
Gifting units to another civilization after they have moved or attacked in a turn is not allowed.
3.3 -- City Gifting
City transfers via the in-game diplomacy interface are not allowed.
3.4 -- Heroic Epic Unit Gifting
Gifting units with the experience required to build the Heroic Epic to teams that do not already have unit that unlocks the Heroic Epic or have not already built the Heroic Epic is not allowed
4 Game Procedure
4.1 -- Turn Timer
24 hour Pitboss server turn timer.
The game may remain paused up to 120 hours after a post in the turn-tracker thread, at which point any team may un-pause the game so play may resume.
An official vote to 'continue sooner' may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
4.2 -- Game Administrator
r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.
4.3 -- Bugs and Exploits
The use of any bug or exploit is not allowed.
The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.
4.4 -- Rule Violation Reporting
All rule violations must be reported to the game admin as soon as they are discovered.
4.5 -- Voting
All votes on during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.
4.6 -- Rule Violations
If teams fail to reach unanimous agreement resolving any rule dispute, the game admin has sole authority to resolve the dispute.
4.7 -- Defeated Teams
Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.
1.1 -- Team Espionage
All external forms of intelligence gathering against opposing teams are not allowed.
example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.
1.2 -- Save Manipulation
Editing the save file (with or without a utility) is not allowed.
1.3 -- Pitboss Host
The Pitboss Host is located at IP: 178.17.156.11:XXXX. Disrupting access to the Pitboss host server is not allowed.
1.4 -- Contact
Teams making diplomatic contact (meeting privately to discuss the game, game-related deals, etc.) before they have met in-game is not allowed.
2 In Game Actions
2.1 -- Victory
The winner of the game is the first team recognized the winner by in-game victory dialog. All victory conditions are enabled. Permanent Alliances are not allowed.
2.2 -- Suicide Training
Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.
2.3 -- Spy Missions
The 'Switch Civic' and 'Switch Religion' spy missions are not allowed.
2.4 -- Nukes
ICBMs and Tactical Nukes are not allowed.
3 In Game Gifts
3.1 -- Naval Unit Gifting
Gifting boats loaded with units or units loaded within boats is not allowed
3.2 -- Double Move Gifting
Gifting units to another civilization after they have moved or attacked in a turn is not allowed.
3.3 -- City Gifting
City transfers via the in-game diplomacy interface are not allowed.
3.4 -- Heroic Epic Unit Gifting
Gifting units with the experience required to build the Heroic Epic to teams that do not already have unit that unlocks the Heroic Epic or have not already built the Heroic Epic is not allowed
4 Game Procedure
4.1 -- Turn Timer
24 hour Pitboss server turn timer.
The game may remain paused up to 120 hours after a post in the turn-tracker thread, at which point any team may un-pause the game so play may resume.
An official vote to 'continue sooner' may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.
4.2 -- Game Administrator
r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.
4.3 -- Bugs and Exploits
The use of any bug or exploit is not allowed.
The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.
4.4 -- Rule Violation Reporting
All rule violations must be reported to the game admin as soon as they are discovered.
4.5 -- Voting
All votes on during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.
4.6 -- Rule Violations
If teams fail to reach unanimous agreement resolving any rule dispute, the game admin has sole authority to resolve the dispute.
4.7 -- Defeated Teams
Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.
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