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  • Ruleset Discussion

    Hey folks, in addition to the in-game settings there are also the house rules that need to be agreed upon. There is a thread at CFC for discussing this, check it out here: http://forums.civfanatics.com/showth...6#post11560606

    This is the most recently posted version of the rules. Please let me know what y'all think. (or just go to the link above and let everyone else know what you think)

    1 Out of Game Actions
    1.1 -- Team Espionage
    All external forms of intelligence gathering against opposing teams are not allowed.
    example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads, or anything else deemed as deliberate espionage is not tolerated will be harshly dealt with.

    1.2 -- Save Manipulation
    Editing the save file (with or without a utility) is not allowed.

    1.3 -- Pitboss Host
    The Pitboss Host is located at IP: 178.17.156.11:XXXX. Disrupting access to the Pitboss host server is not allowed.

    1.4 -- Contact
    Teams making diplomatic contact (meeting privately to discuss the game, game-related deals, etc.) before they have met in-game is not allowed.

    2 In Game Actions
    2.1 -- Victory
    The winner of the game is the first team recognized the winner by in-game victory dialog. All victory conditions are enabled. Permanent Alliances are not allowed.

    2.2 -- Suicide Training
    Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.

    2.3 -- Spy Missions
    The 'Switch Civic' and 'Switch Religion' spy missions are not allowed.

    2.4 -- Nukes
    ICBMs and Tactical Nukes are not allowed.

    3 In Game Gifts
    3.1 -- Naval Unit Gifting
    Gifting boats loaded with units or units loaded within boats is not allowed

    3.2 -- Double Move Gifting
    Gifting units to another civilization after they have moved or attacked in a turn is not allowed.

    3.3 -- City Gifting
    City transfers via the in-game diplomacy interface are not allowed.

    3.4 -- Heroic Epic Unit Gifting
    Gifting units with the experience required to build the Heroic Epic to teams that do not already have unit that unlocks the Heroic Epic or have not already built the Heroic Epic is not allowed


    4 Game Procedure
    4.1 -- Turn Timer
    24 hour Pitboss server turn timer.
    The game may remain paused up to 120 hours after a post in the turn-tracker thread, at which point any team may un-pause the game so play may resume.
    An official vote to 'continue sooner' may be posted by any team in the turn-tracker thread. Each such vote by a team will reduce the 120 hour extension by 24 hours.

    4.2 -- Game Administrator
    r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.

    4.3 -- Bugs and Exploits
    The use of any bug or exploit is not allowed.
    The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.

    4.4 -- Rule Violation Reporting
    All rule violations must be reported to the game admin as soon as they are discovered.

    4.5 -- Voting
    All votes on during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.

    4.6 -- Rule Violations
    If teams fail to reach unanimous agreement resolving any rule dispute, the game admin has sole authority to resolve the dispute.

    4.7 -- Defeated Teams
    Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  • #2
    I like most of them but the gift of units rules are right out horrible and I really, really, really don't like it. Gifting units is part of the game even if they don't like it or it gets in the way of their war mongering. They need to learn to play the game, the whole game, and stop being whiny little *****es. Every type of unit should be able to be given, I'm not even sure if that would ever happen but it's an utterly, completely unacceptable rule for me.

    Either the game is worth playing, the WHOLE game, or it isn't. It's part of the game, it's how the weaker teams team up to defeat the guy who is about to destroy them all, and, yes, we MUST be able to maintain the balance of power using the normal game rules. Anything else and I really become a whole lot less interested in playing.

    Next, **** their admin getting sole authority to decide if something is an exploit or not. All the teams vote if it is working as designed or if it is an exploit. Democracy rules.

    Speaking of democracy, majority must rule, the game is unplayable other wise, their "every vote must be unanomous" rule is designed to kill part of the game which people have already voted to include so they're trying to back door something on a vote they already lost. **** that. This is another red line for me.

    The rest seems acceptable.
    Last edited by Dinner; June 10, 2012, 21:37.
    Try http://wordforge.net/index.php for discussion and debate.

    Comment


    • #3
      Seriously, what's the point of people voting to allow all victory conditions if you're going to set up secondary rules which make a diplo victory impossible to achieve? (I'm specifically talking about every member of every team must agree; democracy is how decisions like this should be made) Also, yes, there simply must be NO RESTRICTIONS what so ever on the gifting of units because if someone is trying to militarily conqueror the world the weaker players need the ability to cooperate in every fashion possible in order to stop them. It's part of the game even if the war mongers cry about it making it harder for them to conquer the world.
      Try http://wordforge.net/index.php for discussion and debate.

      Comment


      • #4
        The unit gifting seems to be only limited to preventing HE exploits and something about boats (I don't understand the issue there). Not a big issue, I'd not argue over it.

        I do share Dinner's issues with the admin having full say. Not the admin's job, imo, and it should be left to a majority team vote if any serious issues arise. This needs serious reworking wrt rules issues, double moves (not included?!) and the admin's position (server admin and issue mediator, not judge&jury). A game like this is too big to have one random person deciding issues. That's totally unacceptable.

        Comment


        • #5
          4.5 -- Voting
          All votes on during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.
          This may refer to the case for example late in the game when nukes would be available that the settings rule could be changed by majority vote, which may be of detriment to a small alliance or civ. That is a game setting changed by majority in game, say 18 months from now. However votes regarding a halt over Christmas / New Year, which wouldn't effect gameplay would be by simply majority.

          Other instances may refer to when exactly the game is restarted after a double move war start proof.

          in the last MTDG on CFC, the issue arose early in the game when a turnplayer accidently settled on the wrong tile (his team had all agreed on another nearby tile, verified by the game admin). It was argued that genuine mistake could ruin the team's development. A vote was taken and the majority (mostly his alliance partners voted for a retake) What way would we have voted?
          On the ISDG 2012 team at the heart of CiviLIZation

          Comment


          • #6
            2.3 -- Spy Missions
            The 'Switch Civic' and 'Switch Religion' spy missions are not allowed.
            Those are the two best espionage moves so why even bother having espionage if those two legit in game moves are not allowed? Once again the people who didn't want a legit game feature to be used are trying to outlaw the effective use of the feature after they lost the vote. This is like saying all units are in but you're not allowed to build tanks, it's just arbitrary, these are legit game features and I don't want them removed.

            2.4 -- Nukes
            ICBMs and Tactical Nukes are not allowed.
            I want them in. They're the great equalizer which allows a smaller, weaker country to defend itself against the giant militarists. Literally, they're trying to make it so conquest is the only viable victory condition. No, a thousand times no.

            3.4 -- Heroic Epic Unit Gifting
            Gifting units with the experience required to build the Heroic Epic to teams that do not already have unit that unlocks the Heroic Epic or have not already built the Heroic Epic is not allowed
            Once again this is completely arbitrary and simply designed to benefit war mongers in order to prevent weaker powers from using legit game features to effectively defend themselves. I really don't like it and want this rule gone.

            4.2 -- Game Administrator
            r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.
            As I said before, no, absolutely not. This is a game breaker for me. The douche bag doesn't get to be judge, jury, and executioner. Teams vote and he just moderates the discussion. Especially since who ever wrote these proposed rules has already proven he has serious bias issues. I have the same issue with 4.3.

            4.5 -- Voting
            All votes on during the game require unanimous agreement by all teams. If teams cannot reach unanimous agreement the decision will be decided by the game administrator.
            I want clarification about what exactly requires a unanimous agreement and what we can do with majority rule. Personally, I don't think there is a single, not ONE, thing which should require unanimous agreement.

            The rest is ok but these proposed rules are so terrible it's clear the admin is not up to the job and cannot be trusted with any authority at all. He needs to be nothing more then an neutral arbitrator as it's clear he's personally biased towards conquest victories.
            Last edited by Dinner; June 11, 2012, 18:39.
            Try http://wordforge.net/index.php for discussion and debate.

            Comment


            • #7
              It looks like those missions are now in.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • #8
                What do you mean by that? You mean the espionage missions?
                Try http://wordforge.net/index.php for discussion and debate.

                Comment


                • #9
                  Personally guys I think we are handicapping our main turnplayer by the choices being made.

                  I am also concerned about votes from team members who originally claimed to want to be observers and from those with little if any recent BTS MP experience.

                  The overall reason for my concern is that over the course of the 12-18 month period of the game, a significant number of the people voicing opinions here will cease to participate in the game. I am also concerned about the lack of comment and votes from members such as Jobe, Toni and Lz Priest and some others.

                  Please tell me my concern is not warranted.

                  Lastly I recognise we all want to have fun but I do not want the Apolyton team to end up with just 1, 2 or 3 active members carrying on to the end living with decisions made by those long gone elsewhere after the initial enthusiasm.
                  On the ISDG 2012 team at the heart of CiviLIZation

                  Comment


                  • #10
                    I am also concerned about votes from team members who originally claimed to want to be observers and from those with little if any recent BTS MP experience.
                    You mean me? Well, if you're concerned I can always just leave.
                    Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                    "Remember the night we broke the windows in this old house? This is what I wished for..."
                    2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                    Comment


                    • #11
                      I think he was talking about me.
                      Try http://wordforge.net/index.php for discussion and debate.

                      Comment


                      • #12
                        Originally posted by Hercules View Post
                        Personally guys I think we are handicapping our main turnplayer by the choices being made.

                        I am also concerned about votes from team members who originally claimed to want to be observers and from those with little if any recent BTS MP experience.

                        The overall reason for my concern is that over the course of the 12-18 month period of the game, a significant number of the people voicing opinions here will cease to participate in the game. I am also concerned about the lack of comment and votes from members such as Jobe, Toni and Lz Priest and some others.

                        Please tell me my concern is not warranted.

                        Lastly I recognise we all want to have fun but I do not want the Apolyton team to end up with just 1, 2 or 3 active members carrying on to the end living with decisions made by those long gone elsewhere after the initial enthusiasm.
                        I don't think any bad decisions have been made. Let's not discourage anyone's participation. That is one way to be sure people leave. We are committed to mzprox's strategy of going for a specialist economy civ. He first suggested Elizabeth and we all went with that.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                        Comment


                        • #13
                          Also, based on his pictures posted on Facebook, it looks like Toni is on vacation. Hopefully he'll have some time for this when he gets back. I'm not sure where Lz is.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                          Comment


                          • #14
                            I don't understand how we can "handicap" ourselves by playing by the same rules as everyone else.

                            Comment


                            • #15
                              And it is a democracy game after all.. and you know what Churcill said about democracy:



                              It has been said that democracy is the worst form of government except all the others that have been tried.”

                              AND

                              “The best argument against democracy is a five minute conversation with the average voter.”



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