The 2 POP civ is probably not playing..
I can't imagine any ratio behind it..
After Pottery Writing is plannend, and after that BW..
I suggest we stay that course.
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What's after pottery for us? Will we FINALLY research bronze working or something? We're going to get stomped on by the first chariot who wanders by.
BTW the 2 pop civ probably has BW and is slaving something.
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Apollo fortified on the forested hill hoping that the lion comes closer and that way we have better chance and probably less damage. I can still move it if he majority wants. Belle moved SE, will post picture next turn.
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Can't be warrior rush since no one has a high power score. Plus, who rushes with warriors with such distances between caps and such a map setup (agreed that it's looking more like a net with narrow connections)?
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Originally posted by Hercules View Post
Like Mz I am puzzled by the team with the low pop score. Do you just optimise warrior build or what, for a rush.
If we move apollo to the forest we would have 97% chance to win, if we wait where we are it would be 99,5%.
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I agree with most of what Cal proposes, except perhaps to move Apollo into forest as Mz suggests. This would also knock back some remaining fog there.
Interesting that Mz mentions about contact with other civs. Looking at the pattern of log ins last turn on Civstats, Civ.de (Inca) and RB (Egypt) seem to have popped in more than usual. Then again RB players drop in frequently anyway so maybe nothing.
Like Mz I am puzzled by the team with the low pop score. Do you just optimise warrior build or what, for a rush.
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we can decide what to do with warrios: Apollo could move in he foerest to try to kill that lion, we would have great chance but then we could also lose and that's bad.
Belle from the east I think should come back closer to cap by exploring south.
A 4th warrior is about to get ready in urora, my suggestion there though is to wait with the completition: instead of warrior barrack warrior for example we could switch to barrack-warrior warrior and have both warriors get the +3 xp, and if needd we can finish that warrio in one turn anyway0
the third worker will build the road to Aurora. From my test gams the ideal road is through 2W and 2W 1NW from capital. (this allows us to build the most cottages)
City 3 should be whre we planned it (between Aurora and the cap) not that great site but will help us imporving the cottages), later it will be a great city with that fish resource. we still ahve no contact which is kinda strange, but good for us.
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here are the shots from this turn:
We are no 1 in score, doesn't mean too much, we picked up cheap techs so far. Everythin else is average. We were the third foundinga second city, by now 5 teams have two cities. (the civ which still has a single pop2 city is doind some thing "strange")
we can decide what to do with warrios: Apollo could move in he foerest to try to kill that lion, we would have great chance but then we could also lose and that's bad.
Belle from the east I think should come back closer to cap by exploring south.
A 4th warrior is about to get ready in urora, my suggestion there though is to wait with the completition: instead of warrior barrack warrior for example we could switch to barrack-warrior warrior and have both warriors get the +3 xp, and if needd we can finish that warrio in one turn anyway.
as for the worker tuns: till now I followed Cal's suggestion, the first two workers will start on the goldmine next turn.
the third worker will build the road to Aurora. From my test gams the ideal road is through 2W and 2W 1NW from capital. (this allows us to build the most cottages)
City 3 should be whre we planned it (between Aurora and the cap) not that great site but will help us imporving the cottages), later it will be a great city with that fish resource.
we still ahve no contact which is kinda strange, but good for us.
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sorry about not giving an update, but this turn was quite uneventfull and since only 3 players were missing their turns at that time i hoped for a fast tun over (there was 40+ hours on the time). We are still missing one so it did not happen..
Next turn we can discus our warrior's movement, but it will depend how the barbarians move in this turn.
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Hell, I've skipped commenting on a few turns so why shouldn't they?
Anyway, I assume no news is good news and if anything important had happened they would have let us know.
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Fine by me if they skip posting a turn every so often. Let them enjoy their weekend
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Originally posted by Robert Plomp View PostDo any of you have prefered, strategic or required approaches towards any of the teams?
What teams are expected to be reliable, hostile, aggressive, friendly, trustworthy, etc.
Which teams are the ones we fear the most? Are there teams why should befriend and betray? What teams could be good friends?
No opinion or experience with the others.
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