The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
We have killed the lion, though not without injury, we need two turns to heal. (4/5 xp)
Bellerophon is waiting to make contact later.
Goldmine is ready we are second in gnp. this troubles me a bit though. the first one has much bigger GNP than us and I can't see how is that possible. We are researching pottery with 40% bonus and there is no tech which could give more than that. No religion, creative gives only +4 for two cities etc. anyway, it means that one of the civs is roketing her science, maybe with extra goldmines or very early pottery (in that case they must be realmsbeyond)
In my opinion going for offensive is too risky and costly while the gain is questionable.
Risky because they will have BW, the spiritual trait to quickly slave an army. With spearmen they could easily defeat us.
Costly, because we would have to abandon our current path for science, build units instead of libraries and pay increased support/supply.
And what could we gain? new cities? those would cost too much money and would be very hard to defend. One less competitor? maybe,but there are still 7 more and if we weaken ourselves we just be an easier target ofr the rest. More land? right now we don't really need more.
But in the most probably scenario we would destroy 1-2 of their cities, then we would be halted, we would have a weakened neighbor with sworn vendetta against us, and we too would be weakened, outteched by the rest.
We should play to our strenght, and that is to be builder/diplomatic.
For the best benefits I sugges t to make contact next turn, but wait till near the end of turn as Cal suggests.
The early rush is powerful.
If we hide ourselves long enough and can build 3 horsemen, and then show up to their border to find out their strength.
Then we can always still decide to go for it or not. Imagine they have only 2 warriors in the city!
After that we may be able to settle for peace quickly.
Of course I'm not hinting at a long lasting war, but just a short one.
It's exactly this kind of stuff that makes people stronger in competitive games.
This is not a builder game.
We have the advantage of knowing where they are while they don't know about us, and we can take fully advantage of it.
I suggest that for now we at least keep our presence in the dark so that we can discuss it.
We have an advantage, we know where they are, they don't know about us yet.
Why not plant the horse city, build/chop a couple of horse (2 or 3) and attack them.
We'll have a very big advantage in the game b/c we weakened our neighbour a lot which gives us more room for expansion and less fear for our neighbor.
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