Dont take it personal I didnt meant that admin ruling was unfair and I never asked for a one. Game is unfair because everyone plays against CP. Remember even three musketeers scheduled duels one by one but not at the same time. If you are seeking for a fair revenge you know what to do
But returning to the game and the situation. I dont feel that calling a game is fair. My proposal was to give a chance to everyone (may be except Civfr, but whatever can happen if we agree on AW) to take the lead. But it requires 'always war' or 'always peace' rule to make it being decided by the game mechanics but not the diplomatic tables.
Of course, I fully understand that this situation where everyone is seeking for a revenge on us is caused by me. Others seems to be better in diplomacy. Well done.
If you want to call it right now I can propose the following order to vote:
1) Apolyton - obviously done better than others this game. Actually we have lost the game on turn 194.
2) CivPlayers - we were heavily outplaying others before they started cooperating
3) CFC - could have been in troubles without serious help from UCIV
4) UCIV - personally I cant accept that you have done better by just being in the right place all the time.
5) CivFR - unfortunatelly didnt pay attention and give chance to our survival plan.
I honestly beleive that you can make it finish like AP, CFC, UCIV, CivFr and CP or whatever you guys want to prove to yourself. I will be happy to "autoplay" turns since the game is not interesting in its current state and I dont know the way to play it good without spending several hours on each turn. Or may be Bemep somehow manages to beat everyone, that you cant exclude completely. In my mind he deserves victory for just spending more time in game than all others combined and of course making us doing that good.
I will be happy to start some other pitboss that can be more interesting considering the following things:
- smaller map is a way to go
- my personal wish is to have less balanced map (in fact it is one of the reasons why it becomes not interesting. 4 big civs have all the resources, no istmus or anything that could make it worth to fight for except just to put someone down)
- no diplomacy or limited diplomacy
- no tricks that you cannot predict. Actually I dont beleive that keeping 1 warrior in city is good idea playing with humans, especially at the stage with commandos and railroads. Is it fair not to raze enemy's cap if you know the way how to do it? Well in spanish apolyton they dont allow to raze cities with more than 9 citizen. Just as an example, you can invent a lot of better ways to fix it.
But returning to the game and the situation. I dont feel that calling a game is fair. My proposal was to give a chance to everyone (may be except Civfr, but whatever can happen if we agree on AW) to take the lead. But it requires 'always war' or 'always peace' rule to make it being decided by the game mechanics but not the diplomatic tables.
Of course, I fully understand that this situation where everyone is seeking for a revenge on us is caused by me. Others seems to be better in diplomacy. Well done.
If you want to call it right now I can propose the following order to vote:
1) Apolyton - obviously done better than others this game. Actually we have lost the game on turn 194.
2) CivPlayers - we were heavily outplaying others before they started cooperating
3) CFC - could have been in troubles without serious help from UCIV
4) UCIV - personally I cant accept that you have done better by just being in the right place all the time.
5) CivFR - unfortunatelly didnt pay attention and give chance to our survival plan.
I honestly beleive that you can make it finish like AP, CFC, UCIV, CivFr and CP or whatever you guys want to prove to yourself. I will be happy to "autoplay" turns since the game is not interesting in its current state and I dont know the way to play it good without spending several hours on each turn. Or may be Bemep somehow manages to beat everyone, that you cant exclude completely. In my mind he deserves victory for just spending more time in game than all others combined and of course making us doing that good.
I will be happy to start some other pitboss that can be more interesting considering the following things:
- smaller map is a way to go
- my personal wish is to have less balanced map (in fact it is one of the reasons why it becomes not interesting. 4 big civs have all the resources, no istmus or anything that could make it worth to fight for except just to put someone down)
- no diplomacy or limited diplomacy
- no tricks that you cannot predict. Actually I dont beleive that keeping 1 warrior in city is good idea playing with humans, especially at the stage with commandos and railroads. Is it fair not to raze enemy's cap if you know the way how to do it? Well in spanish apolyton they dont allow to raze cities with more than 9 citizen. Just as an example, you can invent a lot of better ways to fix it.
That's why this a democracy game, you seek cooperation and NAPs.
) I prepared an invasion, I'd like to see how it goes.. but after some turns in it I think we should end the game. doesn't really matters who wins since not too many care about this game anyway and we know how we and others did. We accept a draw knowing that we had a good chance to actually score an ingame victory.. if not the world would had ended before that..
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