Announcement

Collapse
No announcement yet.

Lizzy's rise to greatness

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • mzprox
    replied
    Originally posted by Hercules View Post
    is this Maya city within the terms of agreement.
    it is. we had to agree to this, their settlers were ready to settle on the land where our newest city kayseri is.
    Right now we have NAP with every nations, since it's a team gaem between the biggest civ sites I don't think any team would risk their reputation, by breaking a treaty especially for a war where the outcome is questionable. However it is planned that we will raise an army by t150-160 just after the universities are finished.

    About that mayan city:it's in ideal position to steal technologies eventually from there.. Close to our capital, we can send our missionary there for a big discount and also we might get some culture bonus for stealing later. This is just an option, we should vote later wheter we want to do it.

    Leave a comment:


  • Hercules
    replied
    I had a look at our situation especially after the Apolyton downtime.

    We are last in soldiers. Ok we faced of Maya and there are no overt threats but is this Maya city within the terms of agreement.
    Attached Files

    Leave a comment:


  • mzprox
    replied
    Originally posted by Ben Kenobi View Post
    Exactly this. Slaving to build seven really does us no good.

    The problem with slaving is short term gain for long term falling behind. It's similar to the xinning strategy in Civ2. Yes, you get extra short term beakers, at the cost of city growth.
    It's actually the opposite in my view: sacrificing the short term gain-the population which grows back anyway- to get a big bonus thanks to having all those buildings.
    What I have said is serious: doing research after having education and not having the oxford is a waste. we lose a big potential research bonus from universities and the Oxford.

    A fact: our capitol will have 90+ research/turn just from the Oxford university itself. if we slave 2 pop each in our 8 cities we lose much less than 90 research, we get the 25% bonuses from universities (that alone could compensate for the pop loss) and the cities grow back fast. If we want to stop slaving in our cities this is not the best time.

    So I can agree with Calanthian saying that we need to balance finishing times.. we should, but I believe we should make it so that we shut down research and finish all the univrsities just in max. 4 turns. So our Capital can start working on the Oxford. (there is a forest in Aurora's radius which was saved for this project too).

    In any case I wanted this conversation start quite soon. we still have about 5-6 turns until Education, we will know more info about advantages and disadvantages and we can make a vote then about how strong slaving we want. I think we can agree in that we need to prepare moving our workers to start chopping where necessary. (in the nwer, lower production cities)

    Leave a comment:


  • Ben Kenobi
    replied
    On building universities: only slave to balance finish times: we have to minimize the wait for the 8th university.
    Exactly this. Slaving to build seven really does us no good.

    The problem with slaving is short term gain for long term falling behind. It's similar to the xinning strategy in Civ2. Yes, you get extra short term beakers, at the cost of city growth.

    Leave a comment:


  • mzprox
    replied
    would like to hear a more detailed answer as I tried to elaborate my points.
    Would like to know when and how izmir will gain culture fast to fight back the maya. I don't like slaving in konya either, but that's the fastest way for now and then we could get to use the org religion bonus to slave the granary in Izmir cheaper then. And slaving that granary is a must, we need that city to grow much faster.

    On slaving universities or not: the difference can be 8-10 turns. having oxford and the universites running 8-10 turns earlier is worth a thousand gold at least and the cities recover their pop in a few turns anyway. i generally can agree to use slaving less, but the slaving of the universities must be done.. even if that is the last slaving we do .

    On the barb city I have no strong opinion.. either way is fine. it's nice to have a free city though and later if we really want more cities we can populate the ice islands. there are even food resources there (and I also think some strategic resource will be found there too)

    Leave a comment:


  • Calanthian
    replied
    On Konya: no slaving for missionairies..

    Leave a comment:


  • Calanthian
    replied
    On building universities: only slave to balance finish times: we have to minimize the wait for the 8th university.

    Leave a comment:


  • Calanthian
    replied
    Quick reply: on barb city: the position is not good as far as I am concerned : I want to place 3 cities in that area: second yellow X, blue 1 and ice city.

    If we agree on that: then barb city must be destroyed.

    if we think blue 2 is good location: wait until it grows and then conquer it.

    Leave a comment:


  • mzprox
    replied
    Since there was not much comment about lending the money to cfc or not I took it as yes so we lended them. The benefit we get: we were promised to get a silk resource from them in advance (later we will give incense to them) and a promise that we can count on them in similar situations. The biggest benefit of course making it sure that it won't be RB getting a second golden age from Taj Mahal.

    Our intelligence now believes that RB will finish education in the next turn despite they don't even have paper yet. We calculate they will get into education with 1800-1900 overflow and they will bulb the GS they receive next turn into it. After that they will get liberalism in about 4 turns.

    With the money cfc gets from us they can start building the Taj Mahal one turn earlier and that may prove critical. For this we will probably get Education one turn later.


    Some things I'd like to talk about:

    First is about a short/medium term economical strategy. To get a very nice science bonus from universities and the Oxford national wonder.
    The plan is to get Education, it doesn't even matter when but sooner is better ofc. and then halt research until the Oxford university is finished.
    To build the oxford we need 8 universities. Building them asap requires coordinated chopping/slaving. Thanks to the philosophical trait's cheap universities I think it can be done within 2-4 turns after we researched education and we would need an other 5-6 turn to finish the Oxford in Aurora. Then we could resume researching in a much higher rate. (the overall increase would be about 30%). The downside is that we do it via slaving and would require soem turns growing back again.
    I still think this is one of those times when the yieald of slaving is especially good.


    second is a much smaller issue. Konya is a pop4 city, for slaving in an ideal condition (about to grow, max pop for max hammers). However it has good commerce tiles to work on. This is a city which normally even I wouldn't slave until it gets bigger, but we need missionaries in our border cities and would be nice to get them asap. So I'd sacrifice 2 pop in konya to get 1,5 missionaries (then finish that half to make it two).

    third: what should we write to the maya? (check the diplo thread)

    These are the main things for this turn.

    one more: there is a new barb city close to our borders. No new picture now, but if you look at this:

    Click image for larger version

Name:	Civ4ScreenShot0296.JPG
Views:	1
Size:	498.6 KB
ID:	9095231

    the city is on the "blue 2" position. We need to decide what to do with it.

    Leave a comment:


  • Calanthian
    replied
    Most cities I marked where intended as sea oriented cities: after building lighthouse they will be working sea tiles at 2 food and 3 gps. So they maximize water tiles.

    And the other goal of the city on the ice is to control the sea lane: make sure only friendly states can trade via this sea route. Combined with a city on the right yellow X.

    Leave a comment:


  • mzprox
    replied
    I saw you marked city places, I though i'd add where i was going to put those:

    Click image for larger version

Name:	Civ4ScreenShot0294.JPG
Views:	1
Size:	402.0 KB
ID:	9095227

    this way a cities can use all the grasslands in the area, city1 can use the pig to help in its inital grow.

    Click image for larger version

Name:	Civ4ScreenShot0295.JPG
Views:	1
Size:	539.4 KB
ID:	9095229

    Here I'd put the city where you wanted, but according to the agreement I offered to the maya none of us can settle the river bank. So I suggest 1SW, at least we can get the cattle and corn worked asap.

    Click image for larger version

Name:	Civ4ScreenShot0296.JPG
Views:	1
Size:	498.6 KB
ID:	9095231

    Again I would put the cities in a way to get the most possible grasslands into radius.

    Leave a comment:


  • Calanthian
    replied
    Istanbul needs to grow: so please no worker prod there.. when at POP max, then we may decide it can build workers and settlers then.. the wonder will return nice cash..

    Apolyton can make the workers for now (after one turn in which it gets +1 POP)


    In the POP max strategy the only cities which build workers or settlers are the cities at POP cap
    (then both hammers and food go into production, while at max production).

    Leave a comment:


  • mzprox
    replied
    Originally posted by Calanthian View Post
    12 cities, 7 workers: this IS the problem.


    PS. If I should miss something why you need instant gps (in stead of quite a lot more gold in a couple of turns) then change it back..
    I put Istanbul to worker production, if it's not growing anyway it can at least make a worker (though slowly). Let the cap putting its hammer into angkor wat.. we might even choose to build it eventually.. a holy shrine would be nice in Aurora. (and later on the Oxford and Wallstreet for a hyper commece city )

    Leave a comment:


  • Ben Kenobi
    replied
    I also second between the collaboration between MZprox and Calanthian. This is very helpful for us peons to follow along with the game.

    Leave a comment:


  • mzprox
    replied
    Originally posted by Calanthian View Post
    PS Do we still need to build spy points against civfr?
    i was alo thinking about that..

    whether we want to steal techs from them. we can send a missionary into their closest city and steal every tech we missed before for very very cheap.. this would anger them somewhat of course.. Stealing from RB is much harder

    Leave a comment:

Working...
X