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Destiny of Empires [Diplo Game] [Organization Thread]

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  • Ottoman Empire (DoE)
    replied
    Originally posted by LzPrst View Post
    also, the no score mod should be essential in every future diplogame.
    I agree. The scores help to antagonize, demoralize,and just generally serve no good purpose in a diplomacy style game.
    Originally posted by LzPrst View Post
    Imagine the following: Russia, England and Ottoman and Mali in one alliance.
    Neandor, France, Vikings, Zulu and Israel in one alliance.
    China, Japan, India and Mongolia in one alliance.
    The American civs all in one alliance.

    What the hell is the game about at that stage? Seriously, what diplomacy is there to be done in such a situation?? I feel that a diplogame should be about independent and ambitious civs, not a game of superpowers, puppets and proxies. If there were no independent civs, then the game would be dead in the water.
    Yes! Thank you Now you get it! You are exactly, exactly, exactly right.

    First of all, the situation you describe would probably NEVER happen, because before it did, the game would be over. But why? That is the real key... Here is why...

    Because never, Never, NEVER, would ALL the players in the game become Pawns or Superpowers. There will always be a few suckers who think they're going to thrive as an "independent", you can always count on that. And these poor saps are always around to become the Fodder. Plus, there are always a bunch of civs that don't want to be Fodder, but they also can't bear to be Pawns, because their ego is too big. They think they are Superpower material, but they lack the skills, or the luck, and they fall short... so they end up as more Fodder.

    And that really is the best source of Fodder. Civs who think they can play as an independent and become a Superpower, like when you play the AI. Civs with dreams of grandeur, with oversized egos, too proud to bend a knee to the Superpowers because they fear it will hurt their chance of becoming one. Inca knew better, picked a side, and eventually became a Superpower. India did not, and became Fodder.

    Finally, most players lack the skill to become a Superpower, plus its almost impossible if you come in as a sub. And even if you start out in the game from the beginning, AND you have the skills, you still need to be lucky with resources, land, mistakes/choices of others, friends neighbours etc.

    So the situation where everybody joins an alliance never happens, and even if it did, the whole process would just repeat itself on a Macro scale, as in the alliances would then start forming super-alliances to gang up on the weaker alliances. Alliances that remain "independent" become the new Fodder, and get ganked.

    I'm just telling you how it is. But I realize very well that there will ALWAYS be suckers who refuse to accept this. And they will always end up being the Fodder that everyone else has fun kicking around. It is inevitable there will always be Fodder in the game.

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  • Inca (DoE)
    replied
    Be nice if we could shift positions instead of civs, say a dramatic tectonic shift that puts Germany in the Caribbean and India in the middle of Europe...

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  • LzPrst
    replied
    also, the no score mod should be essential in every future diplogame.

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  • LzPrst
    replied
    I agree in part with what Ottoman said, but when a game has its alliances established at 500 bc, then there is no dynamic in the game.

    Imagine the following: Russia, England and Ottoman and Mali in one alliance.
    Neandor, France, Vikings, Zulu and Israel in one alliance.
    China, Japan, India and Mongolia in one alliance.
    The American civs all in one alliance.

    What the hell is the game about at that stage? Seriously, what diplomacy is there to be done in such a situation?? I feel that a diplogame should be about independent and ambitious civs, not a game of superpowers, puppets and proxies. If there were no independent civs, then the game would be dead in the water. There might as well be 4 players instead of 18.

    Leave a comment:


  • Ottoman Empire (DoE)
    replied
    I think playing with a "No score" mod in place would help with the MP style competitiveness...

    @ The Priest, (who I believe was the original Ottoman player) - The fact that you used to be the Ottomans in this game means that I got to read all your old PMs when you were playing as the Ottomans . Very lucky for me as it gives me great insight into your thinking and makes me particularly well equipped to respond to your comments.

    With respect, based on your PMs, I can tell you... You are simultaneously just as dog-eat-dog aggressive as I say everyone should be, as well as just as naive as the Indian player was. In your PMs I saw great opportunistic self interested, dominance seeking aggression, when you saw opportunities to benefit yourself. But then as soon as someone was aggressive towards you, then it was all about the "gentleman's code."

    To me its a simple case of our high ideals not matching our behavior in practice. You might THINK you believe in or follow the "gentleman code" but based on your PMs, you dont. Youignore it when it doesn't suit your goals.

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  • England (DoE)
    replied
    Switching civs would solve everything.

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  • The Priest
    replied
    Ottoman, I think you are wrong, actually. This is a very particular form of game, not MP Civ, but a diplo game, and that precisely does have a gentleman's agreement to preserve fun for people. In all the diplo games I've played, there have been weaker nations left untouched because it seemed right. Yes their powerful neighbours would have gained by absorbing them and yes that would have been the wise thing to do, to gain strength before a final show down with their rivals, but they didn't.

    That's not naive, its true. That is how the games have worked because the players wanted it to. You are right that there is a dynamic towards the sort of domination of small nations you describe, but its not a dynamic we have to give in to.

    Why? Because we all know that if games proceed as you describe, they fail. Like this one has. The last months its been a mess, precisely because of the raw competitiveness you describe which means people can't be bothered, get angry about reloads etc.

    Where I do agree with you is that we need to increase the reasons for 'superpowers' to fight each other. The civ dynamic makes peaceful building very powerful, particularly when coupled with a diplo game where the benfits you can take from war are limited, and you get lots of permanent bad rep.

    We also need to play with unit gifts banned and a few similar moves to limit the strength of alliances.

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  • Ottoman Empire (DoE)
    replied
    This thread is so on fire , it will be a miracle if I can make two back to back posts...EDIT: Too late Russia beat me
    Originally posted by LzPrst View Post
    in my opinion it is detrimental to the game that playing as an independent is the same as playing as fodder
    You know, thinking again about all your complaints throughout this game (all of which I read closely BTW, every single word ), I think it can simply be bolied down to this...

    When you play SP against the AI, the AI almost NEVER forms alliances. AI rarely makes big demands of you (like surrender all your units or pay 300 gpt to end a war). Ai basically justs lets you play your game your way. In a SP game, its every civ for himself. The AIs all play as individual civs, everybody plays FTW and peacefully builds, for the most part even with the settings on "Aggressive AI" (which I always use). I think that is truly what you want... A game where civs dont form all these "unbalancing alliances", but instead just play their own game. You want a game where more players play like the AI.

    Of course most human players wont do that, because they know that is an inferior way to play. So maybe what we need, to give you and those who feels as you do what they want, is some AI civs. Some civs that will never form alliances, and just let their neighbors peacefully build (for the most part).

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  • Russia (DoE)
    replied
    That's the game. If you dont want to be the Ball, then dont be independent. Even the Natives had enough sense to just declare they were with Russia, and then go back to being a peaceful builder. Sometimes that all it takes. Just pick a side and you get left alone. Sometimes it takes a little more, but you have to pick a Superpower (or become one, like Inca) or you are Fodder. That's it.
    Exactly. Beside the greetings and common assurances of friendship Russia DID NOT asked anything from the Natives - no unit, no single coin. And yet, they were left to do whatever they desired.

    What about if Germany just goes to AI if no one wants it? Along with any other civs that no one wants.
    I think it would have be a mistake. Neandor is a key factor in the Axis, so he cant be a mindless AI

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  • Ottoman Empire (DoE)
    replied
    Originally posted by LzPrst View Post
    Ottoman: you have a good point, but in my opinion it is detrimental to the game that playing as an independent is the same as playing as fodder. I have always felt that there is a certain "gentleman's agreement" to play fairly and treat weaker civs if not with kindness
    But see, that is the problem, because there is no such gentlemans agreement. This is a War game, and we are MEN (Iat least I assume we are all men). So this is competition, we are all trying to beat each other. If you have goals, you have to fight to accomplish them.

    Trying to be an "independent" is exactly the same as planning to be fodder... So, unless you WANT to be Fodder, (ie, you think being Fodder is fun), you should not plan to be Fodder, or you will end up feeling that the game is not fun. The game is not fun because you are Fodder and being Fodder is not fun for you. Get it?

    This is why "independent" and Fodder are the same... As I explained before, Superpowers always emerge. The REASON they become Superpowers, is because they skillfully develop to the point where they have sattellites that support them and depend on them for trade, defense, upgrades etc. If you are big and strong, these relationships develop naturally, and almost unavoidably.

    As I said before Superpowers always begin vying against each other for dominance via proxy. The way they do this is by slowly taking control (either directly or indirectly) of the spaces that are not "claimed" by other Superpowers.

    This is where the Fodder comes in. When you are Fodder (Independent), YOU are the OPEN spaces that the Superpowers are competing to take control of in their quest for dominance. That is why it impossible to be a peaceful builder when you are Fodder. EVERYONE will always be kicking you around. The Superpowers are the Coaches, Pawns are the Players and Fodder is the BALL. That's why nobody would speak up for India or help India. You were like the Ball asking Liverpool to stop Manchester-United from kicking you, only to then be kicked by Liverpool. It's ironic that you joked/complained about this without actually realizing how wise and insightful your words were... I remember you saying exactly "It has become near World Sport to screw over India"... and how spot-on right you were

    That's the game. If you dont want to be the Ball, then dont be independent. Even the Natives had enough sense to just declare they were with Russia, and then go back to being a peaceful builder. Sometimes that all it takes. Just pick a side and you get left alone. Sometimes it takes a little more, but you have to pick a Superpower (or become one, like Inca) or you are Fodder. That's it.

    There is no "gentleman's agreement" to just leave anyone alone to let you accomplish your goals. If my goal to have fun is to be a dominant Superpower and yours is to peacefully build, then we are going to butt heads, and if you want to have fun continuing to peacefully build then you have to fight to keep from being dominated so you can go back to peacefully building.

    Let me give an example: I sometimes play Age of Empires, an RTS game, with my relatives. They are not as good as me, but I play with them anyway because its good to do things with relatives. So what I generally do is I go make myself a sandwich or something when the game starts while they start building up their towns. They can't deal with rushes, so I just let them build their cities up and I wait for them to start attacking me before I do much of anything. Then I just settle in and play a normal game.

    So basically, I tank the game because they are poor players and otherwise I will elimminate them too fast and they wont have any fun. But I only do this because they are family, and we talk on the phone and such while we play. The point is to spend time doing something together as family.

    So is that what you are wanting everyone to do? You want everyone else to tank the game so that you get to do what you want? Is that what you mean by "gentleman's agreement?" Maybe not, but that's what it seems like to me. Maybe you never thought of it like that, Who knows.
    Originally posted by Toni View Post
    Ok so i will install the game tomorrow and will be ready to get back to it if you guys wish to end the game. I prefer to take back only the frozen vikings. Can the current vikings get Germany?
    What about if Germany just goes to AI if no one wants it? Along with any other civs that no one wants.
    Last edited by Ottoman Empire (DoE); January 6, 2012, 12:58.

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  • Japan (DoE)
    replied
    Originally posted by Russia (DoE) View Post
    Ugh.. I really dont know - I feel the game as not decided yet in the current configuration and I would like to see how it develops. Seems we have most of the civs equipped with players and ready to go. We miss only Neandor player actually. So thats why I am proposing you to get it.
    Yes step in. Just because Russia won doesn't mean Japan was done climbing the latter. This is the first diplo game I've played that I have not been dead last and I would hate for it to end before I got a chance to break into the top 5.

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  • Russia (DoE)
    replied
    Ugh.. I really dont know - I feel the game as not decided yet in the current configuration and I would like to see how it develops. Seems we have most of the civs equipped with players and ready to go. We miss only Neandor player actually. So thats why I am proposing you to get it.

    Leave a comment:


  • Calanthian
    replied
    That is not what I meant.. I don't feel much for stepping into a new civ, unless every player would do that..

    like you said
    to random switch the civs between the players

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  • Russia (DoE)
    replied
    You can get Neandor, as far as I see nobody wants to step in for it.

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  • Russia (DoE)
    replied
    If the Axis is going to be at full power, shall we still sign 30 turns universal NAP? I can propose contrary to the Turks, that we continue the war against China AI to finish it off and give those cities to the respective new owners.

    I also want to propose that the Azteca is turned to AI and his fate decided from who get at its last city first, while the Azteca player takes the Neandors if none of the Vikings want to take the responsibility to be the main stake of the Axis.

    Leave a comment:

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