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Destiny of Empires [Diplo Game] [Organization Thread]

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  • Ottoman Empire (DoE)
    replied
    Monty Python..."None shall pass!" I know that one without even clicking the link... classic.

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  • Aztecs (DoE)
    replied
    This is about the mindset I am in (me being the black knight )


    Famous lines:

    " It is just a scratch"

    "What are you going to do, bleed on me? "

    " All right we call it a draw "

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  • Russia (DoE)
    replied
    First and most important of all - great attitude of all involved. How well strategical it was played is another story. I have a lot of thoughts and would love to discuss all this, but will do it in my lunch-time in couple of hours.

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  • Aztecs (DoE)
    replied
    @ all:

    as strange as it may sound: the way things are developing has my approval.

    The way Russia and Ottomans acted is completely within the central storyline they had. Aztecs have been always very much opposed to this line, so it would not be very logical if we would roll over the moment Russia intervened (as it was looming over us for hundreds of years..). And of course they go ranting about the situation around Tlaxcala oil. Without the oil all was lost anyway, as then the sea was lost.

    Furthermore we Aztecs tried to make as much as possible from a bad position (we entered around 1000 AD), and were two times (cleverly) tricked by the Ottomans resulting in the massive loss of ships.
    (the second time was the worst: the entire aztec fleet was lost, while in viking harbour, and protected by around 30 units, but as Ottomans were on open borders with the vikings, while being in war with aztecs, they simply moved one unit into the harbour and then 30+ ships were lost) (so Suleiman wasn't such a big hero after all but great story )

    Now I am getting as much fun as can be had from a dead position. And when it's over, it's over..

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  • Arabia2 (doe)
    replied
    My two cents:

    Many rules have/guideline have been broken: the city trade during war, the aztec double move, Russia starts the war with a double move, measured war concept thrown out of the window, but until the war-participians are fine with it me too. I just hope this behavior don't get rewarded. (I mean the strategy : let's hurt a small nation so much that he will not want to play anymore then it is fine to take all their land) Not saying that is the case now, just don't let it be the case.

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  • Native America (DoE)
    replied
    If I may throw in my own two-cents worth:

    I certainly haven't taken control of Tijuana out of some desire to add the city to my country; I've been racking my brains to figure out how NOT to end up with Tijuana given that my cultural borders are slowly enveloping it anyway. And I'm perfectly happy to hand it back to the Aztecs, or whomever succeeds to the "Aztec" nation just as soon as I can. Or not, as the story goes.

    Which brings me to my point: regardless the "rules", I think that, assuming the transfers aren't accomplished to avoid the consequences of the war, but rather to drive the story/plot, it should be allowed. I personally find the story line that is developing quite fascinating: the way the Turks, Aztecs and Russians have taken my somewhat off-hand comment about selling a city and run with it into a MAJOR story line for the game is awesome. The revised cartoon pics in the Russian post #74 from the August thread stil makes me giggle; the frantic Aztec press communiques in the heat of the chaos of revolution and war are quite realistic; the pounding of the door by the Turkish fleet and general, the description of the sinking of the fleet, etc. quite fun to read. It's the best story line since the Great War thread.

    IF we can all work the city "trades" into the story line, and deal with them realistically, and not just take blatant advantage of the fact that they are now effectively out of the reach of the Russo-Turkish forces, THEN no one should have cause to complain. The Russian and Turkish players can weave the situation into their storylines: outrage or satisfaction or whatever, depending upon the situation. Those of us who receive the cities can create difficulties for ourselves, rather than taking naked advantage of the situation. The Aztecs can strive to hang on, in the hopes that the situation resolves with a return to sovreignity for some faction of their nation; perhaps the cities will be re-patriated, or perhaps not, depending upon the story.

    Now, if the Aztecs had tried to gift the most menaced cities in their heartland just a turn before the Russian attack, THAT would certainly have been the sort of thing the rules were intended to address. It seems to me that's not what happened, and if the Russians are actually razing cities they capture, it's not like they can complain that the transfers are depriving them of their rightful spoils of war.

    One point I do wish to bring up: I'm assuming that the current story line for the Aztecs, and the way the attacks have gone, have some at least tacit approval from the Aztec player. Otherwise, I do have to wonder at exactly how "measured" this war currently is?


    Or, on review, what the Russians just said (though they apparently admire brevity).
    Last edited by Native America (DoE); September 7, 2011, 00:36. Reason: Added shot at my own verbosity.

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  • Russia (DoE)
    replied
    I think those rules are made for purpose to avoid this cheesy way of saving your cities of capturing when attacked, but I am OK with these city trades, only from storyline perspective, as otherwise if you wanted to save them from harm, there is much easier way - just accept back your Oil city.

    And dont label the Natives as your enemies - being friends with me doesnt mean they are helping me with something particular to hurt you.

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  • Aztecs (DoE)
    replied
    The in game storyline asks for cities to be placed under the protection of neighbouring countries, to prevent famine and utter destruction.

    * Therefore rebels ask for protection of the neighbouring countries. If the naval blockade continues, nothing will remain from Azteca. Save the civilians!
    Only the neighbouring countries can control enough of the countryside to prevent famine.
    > Tijuana rebels are already under protection of Native America.
    > Texcocan rebels ask for protection of United States.
    > Calixtl asks for protection of the Incan empire.
    The Natives already accepted. They Inca's are contemplating it, and the Americans say they can not accept according to the game rules.
    That last thing may be the case: so I ask the enemy block (Russia, Ottomans, Natives, and Inca) what they find of this particular case.

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  • Native America (DoE)
    replied
    We did, they weren't, IIRC.

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  • Ottoman Empire (DoE)
    replied
    Did we do a vote in August for July? I dont remember any results being posted...
    Last edited by Ottoman Empire (DoE); September 5, 2011, 21:09.

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  • Native America (DoE)
    replied
    By the way, this is now Sept. We need a new story thread and we need voting. It's been a VERY busy story month, so the voting should be extra special fun.

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  • Arabia2 (doe)
    replied
    nvm.
    Last edited by Arabia2 (doe); September 5, 2011, 17:37.

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  • Arabia2 (doe)
    replied
    ok, sorry it was new for me

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  • Native America (DoE)
    replied
    The same is true for me. If the mod gets reloaded, PYT will show the fact that I've ended a turn before the reloaded save, otherwise, doesn't show it. Game knows it, though, I believe.

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  • Japan (DoE)
    replied
    Originally posted by Russia (DoE) View Post
    As far as I know, Japan have some mod or something, which prevents the PYT client knows when they hit EoT. They claim they always do this, it is just the PYT which dont show this.
    This is true and I thought we already went over this a long time ago. I end my turn all the time but it never shows on PYT. The only times it has ever showed I ended my turn is when someone was subbing for me.

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