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New Horizons - EuroDiplo - Organization Thread

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  • New Horizons - EuroDiplo - Organization Thread

    Ok folks! Today's the day we kick this puppy off. I finished the map and sent it to CS. Now we just wait for him to host the game.

    PlayYourTurn:


    login location: plomp.eu:2062
    no password needed.

    Players:

    deity
    Dubhghlas
    Black Knight 427
    LzPrst
    OzzyKP
    St Jon - switched to dacole
    The Priest
    Toni

    Civs:

    England
    France
    Spain
    Germany
    Italy
    Austria
    Russia
    Ottomans


    Game settings:

    - Players: 8
    - Normal Barbarians
    - Huts
    - Random Events
    - 21h turn timer (effectively 24h)
    - The first 100 turns of the game will be played with an 12h timer
    - The first turn will last for 48 hours


    Game rules:
    Spoiler:

    1. Anonymous play (all players will receive an anonymous apolyton account, like "England (NH)" which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't (immediately) be revealed. When players login to the game they must write down an anonymous name to keep their true identity hidden. The logins will change hands when the civs change hands. There fore it is good to conduct diplomacy via PMs since your replacement will be able to read those to figure out past deals and arrangements.
    It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.

    2. When rules are being broken the game will be reloaded. The host can reload immediately when a breaking of a rule is obvious. If it's not obvious to everyone the game will be paused (again) and conflict handling will be effectuated.

    3. Civilizations that are at war or want to declare war have to observe the turn order which is set the turn before the war starts.
    Thus: no double moves during wartime or when declaring war. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well. Every player gets at most 24h to make his war moves. The host will pause the game if the turn is about to advance in 1 hour while any player involved in the war did not have a chance to play his turn. When 24h have past the player just missed his turn. If the 2nd player in the turn order misses his turn he'll be first in the turn order from that moment on.

    4. There is no tech trading.
    4a. Furthermore, it is not allowed to have an "espionage buddy" for the purpose of stealing each other's techs cheaply.

    5. City trades are allowed. Receiving a city back that you traded away in the past 50 turns is NOT allowed, unless requested in the org thread and nobody objects for ooc reasons within 48h.

    6. No permanent vassalage (capitulation). The vassal must obey the terms made in a vassalage deal unless it's been freed (by a 3rd nation or by the master, or if the master doesn't live up to the terms). This rule is in place to find a way to get vassalages lasting longer then 10 turns without being forced to remain a vassal by game mechanics.

    7. When 51% of the players for ooc-reasons think that a war should end then it must end. This to avoid that civs will be crippled too much by a war. The terms of the end of war are in such a case: immediate peace for 50 turns. It is advised for both parties to agree on the best possible terms for peace before this happens.
    Such an end of war must be organized in the org thread. (ie. players must announce their opinion regarding the end of a war in the org thread).

    Reasons for such an end-of-war vote are only OOC! Not IG (like: my ally is losing this important city) (check dictionary of terms for the meaning of 'measured war')

    8. When the game has started rules can only be changed if 66% of the players agree.

    9. A neutral third party not playing in the game will control which civs switch players. For simplicities' sake the civs will switch on the first of every month. The third party non-player will map out ahead of time which civs will swap rulers.

    10. All players shall play to the best of their ability no matter what civ or situation they find themselves in. No player shall try to sabotage any civ they are in control of.



    Diplo Score Mechanism:
    Spoiler:

    After every month all players are invited to rate other players in three categories: role playing, game attitude of all other players, and military accomplishment. Each player will have 20 points to distribute among the other players in each category. The maximum points that can be assigned per player is 5, the minimum is 1. All 20 points must be used for each category each month.

    The 3 categories:
    - Role playing
    Story telling / role playing is about how a player tells the story of his civilization. Handles his characters, shows the relation between story and in-game actions, explains the behavior of his civ, includes graphics and images, is able to entertain it's readers, etc. This includes all diplomacy, both public (letters in the story thread) and hidden diplomacy (behind the scenes in secret communications by ie. PM)
    - Game Attitude
    Game attitude is about the attitude a player has for this game. Does he try to make the game fun for everyone, does he try to help others, does he stay away from conflicts or is he trying to be cooperative when conflicts arise, is he willing to help weak players in the game, does he vote in time, does he play his turns, is he not spamming the story thread, does he try to help the game by reporting era changes, bring solutions for problems, etc. It's a combination of both in-game and out of character behavior.
    - Military Achievement
    War is fun! But we can't conquer whole nations, so military success will be rewarded via this voting category. Success on the battlefield will be rewarded here, great strategic and tactical moves, building a large, fearsome army should get high votes. Those who turtle and avoid war at all costs should get high marks in diplomacy and perhaps attitude, but very low scores in military.

    1 = very bad
    2 = bad
    3 = neutral (= default if no educated rating can be made)
    4 = good
    5 = excellent

    These ratings will be added to each other per month and per civ. The game master (that neutral third party) will keep track of which players are playing which civs. At the end of the game the rating points will be assigned to the correct players. Victory will be decided based on total points. Points awarded in role playing, attitude, and military achievement will be added up straight.

    The player who achieves in-game victory (be it cultural, space race, diplomatic, etc) will be awarded a bonus 20 points to be added to the total from the voting. In-game score will NOT be a part of the final victory score.

    Every civ casts his ratings in the first week of the month.
    If a civ fails to cast his votes 4 points per category will be subtracted.

    Players will rate OOC! Not based on IG situations!
    Thus the player of China may be at war with the player of Russia but still gives him a 5 rating b/c of the way his enemy plays this war! Players rate based on reasons, not on score positions. (no political rating).

    The ratings will remain anonymous till the game is over.
    It's up to the players to showcase their achievements to gain good ratings.
    Last edited by OzzyKP; June 7, 2010, 15:44.
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

  • #2
    The rules set for this game needs to be amended into your first post of this thread, Ozzy. It's gotten quite unclear to me exactly what we are going to do regarding all sorts of things as this has morphed from the original intent to the current incarnation. I can't wait to play, but I do want to know what I'm supposed to do and not do once I'm doing it!
    I play Europa Universalis II; I dabble in everything else.

    Comment


    • #3
      Ok folks! Game is up! Login here: plomp.eu:2062 No password. Civs are first come, first serve. Please do not password your civ.

      Also, the PlayYourTurn tracker:
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

      Comment


      • #4
        Not able to connect. Do I understand correctly that the game is to be joined by direct IP at plomp.eu:2062 ?
        I play Europa Universalis II; I dabble in everything else.

        Comment


        • #5
          Yes, that is the IP I got from Robert. I just logged in fine (but I'm going to wait to pick a civ). Keep trying or check to make sure your firewall is off.
          Captain of Team Apolyton - ISDG 2012

          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

          Comment


          • #6
            Originally posted by OzzyKP View Post
            Yes, that is the IP I got from Robert. I just logged in fine (but I'm going to wait to pick a civ). Keep trying or check to make sure your firewall is off.
            I'll have to play with the firewall tomorrow.
            I play Europa Universalis II; I dabble in everything else.

            Comment


            • #7
              Hey I need to drop out of the game. GF's computer is dosen't really do the trick and my own PC's graphics card failed, I need to buy a new one but can't really afford to for at least a month or two.
              Modern man calls walking more quickly in the same direction down the same road “change.”
              The world, in the last three hundred years, has not changed except in that sense.
              The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

              Comment


              • #8
                Why does GF's computer not do the trick? Perhaps it works with low graphics in the game? Or a lower resolution?
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

                Comment


                • #9
                  Originally posted by Robert Plomp View Post
                  Why does GF's computer not do the trick? Perhaps it works with low graphics in the game? Or a lower resolution?
                  The game plays ok untill early industrial the real problem is she has connectivity issues. I've been testing and looking around for info but so far no luck. It seems other players get locked out as I log in.
                  Modern man calls walking more quickly in the same direction down the same road “change.”
                  The world, in the last three hundred years, has not changed except in that sense.
                  The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                  Comment


                  • #10
                    Well, in a pitboss game that's not that important, is it? If you watch playyourturn you can wait to login till all others are logged out.
                    Formerly known as "CyberShy"
                    Carpe Diem tamen Memento Mori

                    Comment


                    • #11
                      Originally posted by Heraclitus View Post
                      The game plays ok untill early industrial the real problem is she has connectivity issues. I've been testing and looking around for info but so far no luck. It seems other players get locked out as I log in.
                      Well if its no problem now, then play now. If it ends up being a problem we can fill your shoes later.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                      Comment


                      • #12
                        Originally posted by OzzyKP View Post
                        Well if its no problem now, then play now. If it ends up being a problem we can fill your shoes later.
                        You're right now that I think about it. Ok but I suggest we keep a lookout for subs. Lets hope this works, I need some diplo bad!
                        Last edited by Heraclitus; April 11, 2010, 18:59.
                        Modern man calls walking more quickly in the same direction down the same road “change.”
                        The world, in the last three hundred years, has not changed except in that sense.
                        The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                        Comment


                        • #13
                          Or steal the graphics card from your GF's computer
                          Formerly known as "CyberShy"
                          Carpe Diem tamen Memento Mori

                          Comment


                          • #14
                            Originally posted by Heraclitus View Post
                            You're right now that I think about it. Ok but I suggest we keep a lookout for subs. Lets hope this works, I need some diplo bad!
                            I'm always right.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                            Comment


                            • #15
                              Ok, just two civs left to pick! 8 hours on the timer, come on folks!
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment

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