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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]

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  • Persia (DoC)
    replied
    If India is fine, then so am I.

    I understand the reasons, Greece, it just doesn't feel good to me. (Roman city more then Incan city)

    Anyway, like I said, if India is ok, then so am I.
    For next game I'll propose additional rules though.
    (I doubt that right now Rome and Inca are aware that they can't get the city back for 50 turns)

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  • India (DoC)
    replied
    I have no problem with that (actually happy to see that more civs are involved somehow in the background )

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  • Greece (DoC)
    replied
    Originally posted by Persia (DoC) View Post
    For the record: I object to city gifting to gain game mechanical advantages that have no story line behind it at all during war times.
    It's not for no reason that the rules make it extremely difficult to pull this of. I doubt that Inca/Rome knew this when they agreed to it.

    I love it to make war against India but not at all costs.
    There are very solid behind the scenes stories (PM's) to back this up.

    RULE: You can gift cities but you have to hang on to them for 50 turns = correct?

    If Peru didn't help there would be no game and no reason to bother with having fun. As it is the odds are way in favour of the Indian bloc = India, Natives, Mali (make no mistake about this).

    Plus the Civ game mechanics in a game like this favour the defender. Its just the sneaky surprise attacks that work well.

    India (hugely tech advanced) is defending a continent with 3 of the top 6 civs against 4 from the Top 7.
    Last edited by Greece (DoC); March 26, 2010, 05:51.

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  • Persia (DoC)
    replied
    For the record: I object to city gifting to gain game mechanical advantages that have no story line behind it at all during war times.
    It's not for no reason that the rules make it extremely difficult to pull this of. I doubt that Inca/Rome knew this when they agreed to it.

    I love it to make war against India but not at all costs.

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  • Robert
    replied
    sleeping for 9 hours
    I'll keep an eye on the game tomorrow and pause if needed. there's still much time on the counter.

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  • Byzantium (DoC)
    replied
    Guys - may need to pause this turn. I've been blocked the last 40 minutes from getting in by the Inca (not getting at you - its just true) and I have to go now. I will try to get in tomorrow morning just before the turn elapses about 9 hours from now, but may well not be able to.

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  • Korea (DoC)
    replied
    bring back civ 2 where it was all turn based.. couldnt move till it your turn but could do al lyour city stuff while others moving..

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  • Robert
    replied
    I've increased the timer for next turn by 5 hour by India's request.

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  • Byzantium (DoC)
    replied
    I think that the main thing is that we are committed, during war time, to using pauses etc. to ensure each nation has the time they need to move given the turn order. Its nice if it still zips along, and we all want to our opportunity to learn Indian soon, but we have to accept the constraints of r.l. for us all, sometimes at the most unfortunate times.

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  • India (DoC)
    replied
    sorry, noticed none of my enemies moved yet so jumped in to check something (was 10 min).. I can see Byzantium and Korea logging in many times during a turn too (actually mr Endo Gam usually spends more time there than me )

    But as a general thing: if you see in civstat that my turn is finished I will log out as soon as i see you logging in.

    and btw, normally half of the turn should be mine, yours is the second half.. what if i couldnt had played my turn yet, still only the 5.-6. hour.

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  • England (DoC)
    replied
    Guys I have a problem with India logging several times per turn. I for example need to take my turn now, tomorrow i have a busy day. Not sure when will have time to log.

    I saw that India have taken their turn and decided to take my turn, now i see that they have logged back in again. So my chance now to take my turn has failed, this has happened several times now.

    India you spend on average 1hr taking your turns, everything else you can do via pm.

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  • Korea (DoC)
    replied
    it ends once india launches nukes....

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  • India (DoC)
    replied
    Next turn probably should be longer as I can't play in the first 9-10 hours.


    Originally posted by Persia (DoC) View Post
    How does the story end
    I can't tell you that, but I know it will be written in Indian language

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  • Persia (DoC)
    replied
    Originally posted by Ottoman Empire (DoC) View Post
    Amazing.

    We could write an entire history book on this diplo game!

    I love it!
    How does the story end

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  • India (DoC)
    replied
    Originally posted by Byzantium (DoC) View Post
    I think that I don't suffer anything disasterous by missing last turn. It is hard to be sure to be honest, particluarly without moving troops its hard to see if India has troops and ships slipping in at various points.

    However, I don't want to mess other people around, and it looks ok. So lets just carry on.

    India - I haven't moved anything. So you are still first to move this turn, I will follow.
    Now that I think about it I forgot to move those ships close to you in this turn..too many fronts

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