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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]

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  • Egypt (DoC)
    replied
    Yes

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  • Greece (DoC)
    replied
    12 hours would be good :-)

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  • Robert
    replied

    Vote: (use DoC account to vote) Do you agree with the suggested rule change? (explained more then lengthy in the posts above)

    YES: 4 (80% of voters)
    - India
    - Byzantium
    - Mali
    - England

    NO: 1 (20% of voters)
    - Inca

    Abstain:
    - Black Knight*
    - Rasputin*


    *accepted "non-DoC account vote" b/c you abstain

    Leave a comment:


  • Robert
    replied
    Ok, Greece, speak up about the timer. How much time do you need?

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  • Byzantium (DoC)
    replied
    What is going on. I did post here a few hours ago notifying about the war. But somehow it isn't here. My computer is going nuts.

    Yes there is now a war between Byzantium and Greece. In the previous turn the order was Byzantium then Greece. This turn the order has been Byzantium and then Greece (still to come). So the order throughout the war is clear.

    I have complete my turn, so its now open for Greece.

    (though I have just noticed i haven't ended turn. I did, but civstats doesn't seem to say so. I have finished. If I have a chance to log in and end it before Greece plays I will do for neatness, but Voula - I have finished, If you log in I will not log in again until the next turn.)

    Regarding timer - I can log in often enough so I am happy for it to remain 11 hr and I will try to play near the beginning, and then we pause it if voula hasn't played yet. THough if she would prefer obviously we move to 24 hrs.

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  • England (DoC)
    replied
    Yes

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  • Mali (DoC)
    replied
    I vote yes. I think it gives everyone a chance to compete and not allow the better players to run away with the game.

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  • Robert
    replied

    YES: 2 (66,6% of voters)
    - India
    - Byzantium

    NO: 1 (33,3% of voters)
    - Inca

    Abstain:
    - Black Knight
    - Rasputin

    Leave a comment:


  • Robert
    replied
    mzprox: it's b/c the bottom civ receive the bottom score every month. If there are 5 bottom civs (no score) they all receive 5 points.
    An alternate option would be: no score, 0 points. (which may be preferable)

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  • mzprox
    replied
    I dont get how the 'new score graph' was generated. I mean many civ hadn't got any points for months how do they rise in points then? Even if they get a minimum point each month for being at the lowest rank it cannot be nowhere close to the category winner's... so i think something is wrong with the graph.

    The score system I'd like to see would minimize the effects of personal 'voting style'
    So it wouldnt matter much if someone usually scores everyone for 1s-2s or 5s-7s. The only way to do this though is to make a final rating of each civs for every civ. Then determine the winner from those ratings.
    (Ie Japan would have a rating (1-14) for each civ, mexico would have his own rate (1-14) etc, in the end these ratings would been ad together the one with the highest sum wins) I don't think many of you'd support this, but in my eyes this would be the most fair

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  • Rasputin
    replied
    another side point is that i was proved right.

    the earlly leaders went on to win the game...


    Greece and Korea were battling for the game all along and it only when Capo made a decision to leave that Greece ended up easily winning

    So well down to Greece , but pity Korea left. All please take note that not partaking early in storys and diploamcy may already have cost you the game, make up for it next month.

    Leave a comment:


  • Rasputin
    replied
    Hoep this owrks for those withoutr firefox.


    I like the old graph better , more obvious difference.


    And as per my post earlier , a lot of sports are played in periods where the final score is the outcome not the winenr of each period.

    the obvious example for all is Golf

    Normal golf is played as total across all 18 holes.

    Skins is played on per holes won .

    Two differnet ways for same game, different results.

    For a epic game like Civ i believe any winner is the one that out performs over the length of the game.

    I dont care who led for most of the months if it ws so clsoe in those particular mionths, but in a few months a civ scores so highly that he desereves the big votes he should get it .

    by only counting monthly wins we are forgetting the reward for the effort of that super performing month.
    Attached Files

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  • Robert
    replied
    Ok, my last post on this subject.
    I'll just post two charts, They are BtP charts! (I'm working on them)

    The first shows how the BtP story score is in the current system
    The 2nd shows how the BtP story score would be in the suggested system.
    As you can see, in the 2nd chart the differences are much smaller. Till the very end every civ has to fight for it's spot. Even the top-story-civs are closer to the rest then in the old system.

    That's why I think it's less boring.


    "old system style" BtP story score
    Vote "No" if you want this

    "new system style" BtP story score
    Vote "Yes" if you want this.


    Perhaps the 'old style' graph looks more exciting, if you keep inmind that you're one of those lines, the 2nd table is more exciting, because the differences are smaller thus you have to perform every month.

    (if not visible: open in Firefox!)
    Last edited by Robert; October 8, 2009, 19:25.

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  • Black Knight 427
    replied
    Originally posted by Robert Plomp View Post
    It'll make the game a tad bit boring, imho though.
    How will the score make the game more or less fun.

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  • Byzantium (DoC)
    replied
    Can't be bothered working through the Math. Happy to trust RP. I vote for your proposal.

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