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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]

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  • Robert
    replied
    apparently it doesn't work in MSIE7.... but it does in Firefox.

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  • Rome (DoC)
    replied
    hmmmmm.... colory....

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  • mzprox
    replied
    What about giving everyone 1 ancient, 1 classical, 1 medieval.. etc and 5 future tech voucher.
    It would work like this: the medieval voucher could be used to trade away any tech up to medieval (ancient or classical or med.) So the five future voucher could be used for any tech in any era.
    Pros:
    -It could facilitate techtrades. Now everyone saves their vouchers for the more expensive techs (and they should).


    Cons:
    -makes the administration a bit harder

    Leave a comment:


  • Robert
    replied


    if not showing up, click here: http://spreadsheets.google.com/a/dip...=1254905047519
    Last edited by Robert; October 7, 2009, 05:09.

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  • Rome (DoC)
    replied
    Originally posted by Robert Plomp View Post
    The correct answer is: No, it should be 4 (check the rules)

    4b. When 4 civs have advanced to the next age (ancient, classical, medieval, renaissance, industrial, modern, future) all techs of the age before the past age can be traded freely in a 1 tech for 1 tech trade without the need to spend vouchers. (If 4 players are in the medieval age, all techs of the ancient age can be traded freely, etc.)


    Right now only techs from the prehistoric age can be traded.
    - Settling
    - Working
    - Walking
    - Waging War
    - Building Barracks
    - Climb hills
    - Swimming
    - Whining

    Feel free to trade those techs
    apparently I am fluent at whining. Any takers?

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  • Rasputin
    replied
    notice i didnt comment o nthe score.. hehehehehehe

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  • Rasputin
    replied
    Originally posted by Robert Plomp View Post
    The correct answer is: No, it should be 4 (check the rules)

    4b. When 4 civs have advanced to the next age (ancient, classical, medieval, renaissance, industrial, modern, future) all techs of the age before the past age can be traded freely in a 1 tech for 1 tech trade without the need to spend vouchers. (If 4 players are in the medieval age, all techs of the ancient age can be traded freely, etc.)


    Right now only techs from the prehistoric age can be traded.
    - Settling
    - Working
    - Walking
    - Waging War
    - Building Barracks
    - Climb hills
    - Swimming
    - Whining

    Feel free to trade those techs
    il l trade climbing hills for swimming any one in the market ?

    Leave a comment:


  • Robert
    replied
    By the people who care least about the ingame score

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  • Pinchak
    replied
    For a game that isn't suppose to be about ingame score there sure is alot of analysis going on.

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  • Rasputin
    replied
    Originally posted by The Priest View Post

    Rome (me) was not one of the 3 top powers in BtP for much of the game.

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  • The Priest
    replied
    I think Rome and Portugal's game-long co-operation (after their ancient mini-war and regardless of tensions) as two of the top 3 powers in BtP assured that one of these two civs would win...
    That is a complete falsehood. I know this isn't the place for this discussion Robert, so delete this but delete the falsehood too please.

    Rome (me) was not one of the 3 top powers in BtP for much of the game. And for much of the game, the understanding Rome and Portugal had was directed at opposing the No 1 - Khmer/Deity. Which is exactly the sort of more powerful nations opposing the most powerful nation which people are recommending. And yes in some sense our understanding did bring down the number 1 power, and Rome and Portugal were then set for the mother of all wars except key people dropped out and the game collapsed.

    Playing Civ is about writing history, but can we avoid re-writing the history of past Civ games?

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  • Orb (DoC)
    replied
    Hmmm Seems like a lot of useless information to me.

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  • Inca (DoC)
    replied
    Wow! I've no idea what maths here means.

    Is IG score not just 1st to last? What do all other maths mean?

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  • Robert
    replied
    The reason I 'neglected most of the civs' is just a space issue. multi dimensional arrays are needed to display that, which is a bit difficult...

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  • Robert
    replied
    column 4 is score difference with next civ

    column 5 is score difference with #1 civ (I made one compared to all as well, but removed it b/c too much info)

    column 6 is avg score difference with #1 civ

    column 7 is avg score difference with next civ in row 1, avg score difference civ2 t/m 15 in row 2, avg dif civ 3 t/m 15 in row 3, etc.

    column 8 is avg score, column 9 is score grow since last turn

    column 9 is avg score grow civ 1 t/m 15 (row 1), civ 2 t/m 15 (row 2), civ 3 t/m 15 (row 3), etc.)
    column 10 is avg score grow civ 1 t/m 15 (row 15), civ 1 t/m 14 (row 14), etc. (opposite of column 9)

    I'm going to see if I can automaticly grab the scores from the pitboss server (like civstats does) and feed it to some form that gives all stats all the time.

    If anybody knows how to get the data from the pitboss server, please tell!

    Leave a comment:

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