I brought this exact scenario up on the set-up thread. The double move rule as it stands cannot cope with amphibious landings and things will only get more unworkable with modern units and their greater movement range. What Russia did, in my opinion, does not constitute a double-move just uses the greater movement range of Galleons than land units can manage during wartime.
I cannot see what is wrong with, declare war + move + attack + take city, on one turn. To stop it you build scouts, spies, caravels, subs, etc rather than render a perfectly legitimate tactic of blitzkrieg attack illegal.
I cannot see what is wrong with, declare war + move + attack + take city, on one turn. To stop it you build scouts, spies, caravels, subs, etc rather than render a perfectly legitimate tactic of blitzkrieg attack illegal.
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