Thanks Rome, yes, that's indeed what I meant. I'll try to incorporate it:
Opponents don't move simultaniously during war, players are not allowed to do anything in-game after they have finished their turn during war and are supposed to logout after their end of turn immediately only to not login again. A war-turn cannot last longer then 1 hour to avoid blocking the opponent from playing
It starts to become a thick lawbook
For next game I'll propose playing without a double move rule. That'll stink, but these fights stink even more.
Anyway: people please comment on this rule change.
If everyone agrees we can also decide to just abandon the double move rule and just go by the game mechanics to end all possible fights.
Opponents don't move simultaniously during war, players are not allowed to do anything in-game after they have finished their turn during war and are supposed to logout after their end of turn immediately only to not login again. A war-turn cannot last longer then 1 hour to avoid blocking the opponent from playing
It starts to become a thick lawbook
For next game I'll propose playing without a double move rule. That'll stink, but these fights stink even more.
Anyway: people please comment on this rule change.
If everyone agrees we can also decide to just abandon the double move rule and just go by the game mechanics to end all possible fights.
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