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  • Inquisitor Progress...

    I used a sad face, but it isn't that bad really. What my plan has been so far was to use somebody else's Inquisitor mod and plug it into the Diplogame mod, unfortunately the only one I could find that is for BtS 3.17 involves a few differences than what we have discussed so far. In this mod the Inquisitor becomes available to anybody who discovers Theology and does not use the religion civics "Pacifism" or "Free Religion." Those are the only necessary requirements to build the unit.

    When you use the Inquisitor or "purge" the city it Inquisitor is destroyed as well as all religious buildings for the removed religions. No money is gained and it appears to me that no disorder or unhappiness occured either. So this is a very basic situation I am working with right now.

    So far OUR parameters seem to include the following;
    -ONLY available under Theocracy.
    -Prereq. Tech = Theology (what about Feudalism though?)
    -Nothing obseletes this unit, you can use it in the modern era with no problem as long as you are under a Theocracy.
    -Double cost of Missionary (which it is)
    -National Unit (which it is)
    -Can only be used in a vassal's territory, this vassal must have the same state religion as you and your state religion must be present (which it is)
    -You must have a state religion. (Mod has this feature)

    So basically we just need to set the unit available to only Theocracy. I do not know how to do this, I also do not know how to combine this mod with the Diplogame mod. But I still haven't finished the DIPLO TEXTS for the new leaders (I am going to add Mandela to the Zulu and rename them the Nguni) because Mangosuthu's trait combos blow and in testing the Zulus were all lame and weren't fun to play as either. So Mandela it is, I was going to put Philosophical/Organized as the traits and the favorite civit would be Universal Suffrage.

    Anyway here is the Inquisitor "in action"
    Attached Files
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

    Comment


    • And here's some more units and flags, you've got some English Heavy Footmen (axemen) and Longbowmen, as well as the new English flag, Babylonian Riflemen, Aztec Axemen, Khmer Pikemen and Heavy Footmen, and a Khmer Galley (it is the same for all of the Asian civs).
      Attached Files
      "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


      One Love.

      Comment


      • Originally posted by MMC
        What you must remember, Ras, is that it is only in the last century or so that Atheism has become somethime of a religion in its own right. Previously, it was more akin to the "Don't Care" choice. Therefore, 99% of Atheists aren't likely to bother with an Inquisition, and the other 1% aren't likely to appear until the very end of the game.
        my whole point is i dont want someone elses religion spreading into my civ so i want to buil an inqisitor.

        But to build it i have to research to Theo and that way to late in the scheme of things.

        imgine that in current DIPLO game by time i get the tech to remove the religions i will be in year 2000AD

        Comment


        • Originally posted by The Capo
          Ras, no offense (how many posts have I started with those words recently?) but I can't tell what you are trying to say. Please be more clear in your posts.

          And as far as MMC's comment; I am an atheist Ras and I certainly don't go around purging religions, and I also don't go around telling other people to be atheists. Its part of being an atheist really. So I disagree with what you are saying and further am a little offended by it.
          i never mentioned atheism.

          I just want to stop the artificial spread of religion withoiut having to wait for Theo that is so late in game to get the Inquisitor.

          I want to buil him as soon as someone gets a religion.

          Comment


          • Well Ras I am trying to make this mod playable in single-player games, and giving the ability to make the Inquisitor from the start (I guess with the creation of Meditation) is too much. That's far too much power to have, at least with the wait to Theology the religions have time to develop and establish political ties (basically other civs establish the religion as their own) and then your purging makes a game issue, which apparently this does (although I haven't really seen it in action yet as I purged religions that I created so far in the testing phase). I know I asked for suggestions, and I thank you for yours but I doubt anybody here wants the Inquisitor anytime BEFORE Theology. I was even thinking of moving it to a later tech, like Feudalism or Guilds or something.

            But no, the unit doesn't work if your state religion isn't present, so you couldnt' even use it until you adopt a state religion and the city you want to purge has that state religion.

            Comment


            • Originally posted by Pitboss Vikings
              If someone has an atheist leader he should be able to expel the relgions too.
              Originally posted by Pitboss Vikings
              i never mentioned atheism.

              Comment


              • SuperSpies

                Have you considered assimilating this into the diplo mod?
                Modern man calls walking more quickly in the same direction down the same road “change.”
                The world, in the last three hundred years, has not changed except in that sense.
                The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                Comment


                • Originally posted by Pitboss Korea
                  I think they should be destroyed personally,
                  I disagree.

                  I think I may have a better idea.

                  They would get converted to the buildings of your religion: This happened to Pagan temples in Europe and the Hagia Sophia in Turkey...

                  step 1.
                  check if any of those religions have temples/cathedrals/monasteries if so, have the unit create the appropriate buildings of your state religon.

                  step 2.
                  Destroy non state religion buildings.

                  A simpler way might be that the inquisitor always creates a temple or/and monastery of your religion in the city, that might actually be a good reason to persecute religions (since no in game mechanic would realy encourage this).

                  BTW Having the inquisitor only be useful in civs with your state religion would be better than adding the vassal condition too. Think disputes in medieval Europe between the various kings and the pope. Think of all the good stories of tolerant Kings sending angry letters to the theocratic Crusaders next door. This is diplo after all...
                  Modern man calls walking more quickly in the same direction down the same road “change.”
                  The world, in the last three hundred years, has not changed except in that sense.
                  The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                  Comment


                  • Originally posted by Pitboss Vikings
                    ok capo, i happy for you guys to decide to stop a non religous person clearing out the religions.

                    obviouslky all you guys play to research relgfion so it fits your style.
                    I have another idea!

                    Lets make the inquisitor unit only buildable if the player is running Theocracy or Police State or both?

                    That way we can simulate:

                    a) Classic theocracy repressing religions

                    b) Forces medieval Organized Religion states to deal with theocratic neighbors to get inquisitors (think how the Papacy gave authority to the various inquisitions)

                    c) Fascist regimes purging certain religions with the quiet consent of the clergy of the dominant religion (any religious civic except theocracy and free religion)

                    d) Communist/Nazi regimes destroying all religion in favor of the state (maybe make the default building the inquisitor creates if no state religion is enacted, a jail or intelligence agency. This would allow the state to in theory have "free religion". Maybe change the game that way that theocratic states with no state religion get the exp in all their cities with no religion after Communism/Fascism)
                    Modern man calls walking more quickly in the same direction down the same road “change.”
                    The world, in the last three hundred years, has not changed except in that sense.
                    The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                    Comment


                    • Originally posted by Pitboss Korea
                      BEFORE Theology. I was even thinking of moving it to a later tech, like Feudalism or Guilds or something.
                      Maybe Divine Right? It might make the tech actually worth getting...

                      Also maybe make them only cheaper than you suggest (cost as much as missionaries) but make them only buildable in cities with Cathedrals and or Shrines.
                      Modern man calls walking more quickly in the same direction down the same road “change.”
                      The world, in the last three hundred years, has not changed except in that sense.
                      The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                      Comment


                      • I like a lot of these suggestions, others I don't necessarily agree with but this is OUR mod, not mine. The thing to remember though; I kinda don't really know what I'm doing.

                        So there's that issue.

                        Comment


                        • Wow, the super-spy thing is awesome. I suggest everyone check that out because I am SERIOUSLY thinking of putting this in the mod too. I saw someone in that thread comment that maybe Scotland Yard should give a spy some XP. We should probably give the spy a free promotion or two when you build it, just to make spies more important. Great suggestion though.

                          I think with all of these changes we are truly creating a really good Diplogame mod. BTW, MMC suggested we make a special forum/website just for Diplogames, and while I said we didn't really have enough diplogamers to warrant that it makes a lot of sense. He figured it'd be easier to have a vote template there than in the game, which I think may be close to impossible. So I'm hoping for an update on that front. Once I figure out how to get this Inquisitor in exactly how I want it I can maybe move on to this SuperSpy mod or the UN thing. Although I'm not really sure I'm going to add the UN units. I probably will not actually.

                          Comment


                          • I changed Wilhelmina's background (now she'll have a windmill and tulips) and I replaced Mangosuthu with Nelson Mandela. Then I'll try and merge the Inquisitor unit and once that's done I'm pretty much up to speed on everything we've agreed on.

                            We should discuss the Spy thing though, and if you don't know what that is exactly you should check the link in heraclitus' post, its well worth a look.
                            Last edited by The Capo; September 7, 2008, 03:36.
                            "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                            One Love.

                            Comment


                            • Alright here are the new leaders and Wilhelmina's new background. From top-left clockwise you've got Wilhelmina of the Dutch, Nebuchadrezzar of Babylon, Nelson Mandela of the Zulu/Nguni and finally Sargon of Sumeria.
                              Attached Files
                              "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                              One Love.

                              Comment


                              • Originally posted by Heraclitus


                                I have another idea!

                                Lets make the inquisitor unit only buildable if the player is running Theocracy or Police State or both?

                                That way we can simulate:

                                a) Classic theocracy repressing religions

                                b) Forces medieval Organized Religion states to deal with theocratic neighbors to get inquisitors (think how the Papacy gave authority to the various inquisitions)

                                c) Fascist regimes purging certain religions with the quiet consent of the clergy of the dominant religion (any religious civic except theocracy and free religion)

                                d) Communist/Nazi regimes destroying all religion in favor of the state (maybe make the default building the inquisitor creates if no state religion is enacted, a jail or intelligence agency. This would allow the state to in theory have "free religion". Maybe change the game that way that theocratic states with no state religion get the exp in all their cities with no religion after Communism/Fascism)
                                Sounds good to me. I haven't played with the mod, but I do know that if you have no state religion and are under Theocracy it prevents ALL religions from spreading into your lands. Would that mean that Theocracy + No State Religion + Inquisitors = Forced Atheism?

                                Another thought... Inquisitors could be incorporated into the Apostolic palace. Make it something to vote on.

                                To be extra fancy (and thus something that doesn't already exist and thus would be difficult/impossible for us to create) you could have the Apostolic Palace vote on creating an Inquisition and deciding who to have the Inquisition against.

                                Like, "Declare Taoism heresy and begin an inquisition against this false belief." Then participating nations could build inquisitor units that are only able to purge Taoism from a city.
                                Captain of Team Apolyton - ISDG 2012

                                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                                Comment

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