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Possible Diplogame Mod

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  • Hmm, I didn't test the diplomacy texts for the modules, that's probably what was wrong with it. Let me check it out for you...
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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    • Originally posted by LzPrst
      diplogame mod bug reports: I can't seem to exit to main menu without the game crashing. anyone else having this issue?
      I was always able to do it, I did it a lot while I was making the game. Although I have had it crash like that before, but not every time. I just thought it was my computer (due to the sporadic crashes). I'll see if there is anything that can be done about this.

      also, I loaded up a game and it told me at start that it couldnt initiate som XML files for the nubians (whom I assume was an AI civ).
      Hmmm, that's weird because I just looked at all of the XML and it looked good and then I tested it and I didn't get the error message. Was this at the start of the game or DURING the game?

      (I don't think you get XML errors during the game though).

      One suggestion would be to re-download it and try again, the download may have been corrupted and thus far I haven't had anyone else complain about the issue. Although I haven't had any confirmations that anybody has tried the modules yet.

      EDIT: If you are online right now hit me up on MSN.
      Last edited by The Capo; November 13, 2008, 12:37.
      "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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      • I think I know what you may have done...

        Do you have it like this...

        ..../mods/diplomacy/modules/Diplomodules/Nubia/?

        Or do you have it like this....

        ..../mods/diplomacy/modules/Nubia/?

        It should be the latter. Sorry for not putting in instructions. You are not supposed to put the DiploModules folder into the Modules folder, just the individual modules themselves. This way you can customize which civs you like or do not like. For instance if you don't want the Teutonic Knights you can put the other three in. Say you only want Phoenicia, you just put in the Phoenicia folder, and so on.
        "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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        • yeah. it was the location. no problems now
          i put them in the /mods/diplomacy/assets/modules. big no no it seems
          Diplogamer formerly known as LzPrst

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          • Yeah, just to clarify for everyone else; if you download the modules and want to use them you DON'T simply put the "DiploModules" folder into the "Modules" folder inside the Mod. What you do is take the folders individually (Nubia, Teutons, Phoenicia, Hungary) and place them into the "Modules" folder within the mod. So for instance if you want to add Hungary to the Diplomacy mod you put the HUNGARY folder into the Modules folder of the Diplomacy mod, like so...

            .../mods/diplomacy/modules/hungary/

            Just to make sure everyone is on the same page.
            "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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            • Hey, Ozzy or CS could you close this thread now? I think it has officially run its course.
              "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


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              • nvm

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                • Capo, have you spoken to DanQ about doing a Modcast on your mod? (the other show, not polycast). Could be a good tandem deal.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                  • Originally posted by OzzyKP
                    (the other show, not polycast).
                    The show you are reffering to is called the Modcast.


                    Originally posted by OzzyKP
                    Capo, have you spoken to DanQ about doing a Modcast on your mod? (the other show, not polycast). Could be a good tandem deal.

                    I came up with a similar idea about three months ago. I talked to Cybershy about it suggesting to DanQ a polycast special called diplocast. Apparently he was ok with the idea... I had RL issues start then and I didn't do any further organizining otherwise we may have already had our podcast. I don't know if Cyber mentioned this to any of you, I remember I suggested Ozzy and Capo among others as a potential cohosts/guests and suggested they be contacted.


                    It would be a one time special that would be centered on diplo gaming.

                    I suggested varius topics that could be disscused including:
                    -A short chat about what Diplo is
                    -Normal MP vs. Pitboss in Diplo games
                    -Capos's diplo mod
                    -The role of RP and stories in Diplo

                    The reason I tought it would be better to talk about this in a special is since diplo gaming only makes sense in context and as a whole. Some guys at CFC don't get your mod Capo precisley because of this, since they don't know what diplo is, I imagine the same would happen if the mod was talked about on the modcast. Also a polycast was centered on Democracy games, I tought that we needed to outdo the guys and start disseminating propaganda to help us with our evil plot to take over the civlization gaming community.
                    Last edited by Heraclitus; December 4, 2008, 04:04.
                    Modern man calls walking more quickly in the same direction down the same road “change.”
                    The world, in the last three hundred years, has not changed except in that sense.
                    The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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