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Beyond the Pit [Pitboss Diplomacy Game] [Organization Thread]

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  • Originally posted by LzPrst

    Also, that Jaguar is a bit... AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!
    An iron age unit in the pre-bronze times That Jag is like a demigod. Animals will die to it giving it easy xp. With 1 Woodsman upgrade it will have Woodsman II, making it lightning fast. With another 3 xp (for a total of 5) a city raider bonus will make this monster of a unit, a scourge that can in practice destroy any civilization that does not yet have copper or archers.

    I demand that these weapons of mass destruction be disbanded!!
    i say do not disband that Jaguar. i will buy it from whom ever has it. i want to try to collect one of every unique unit so once i meet with anyone else i would love to buy or trade for one of your unique units.

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    • I also think having this unit gives the player an unfair advantage. I *highly* recommend it be disbanded.
      Captain of Team Apolyton - ISDG 2012

      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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      • It depends he could be a new player. Also if he disbands it he will have one unit less than if there had been no mistake, so I think he should get his fair use of the unit before disbanding it.

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        • Originally posted by OzzyKP
          I also think having this unit gives the player an unfair advantage. I *highly* recommend it be disbanded.
          Or keep it 'home' for a couple of turns till he got iron working.
          It's pretty uncool to lose your starting unit as well, only because I gave him the wrong unit.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • Originally posted by LzPrst
            I suspect that the Vikings are moaning so that other civs will cut them slack, as part of a deliberate strategy to maximize their "helplessness" so as to hit us completely and totally by surprise when their berserkers run over our axemen...

            As for barbs... A barb warrior vs your warrior has a 50% chance. Put yours on a hill, forest, fortify it, or in a city, that odds grows better. But I cannot stress this enough:

            GET ARCHERY!!! On a huge map such as this, barbarians will spawn in amazing amounts and Warriors are useless. Even bears will kill them, let alone barb archers. If you need time to hook up your copper or horses, build lots of archers and station them on hills inside and outside your cultural borders as sentinels. An upgraded archer (kill some animals) fortified on a hill (especially if forested) should be able to fend off even barb axemen.
            I see this posted often about placving archers on the hills, but dont the damn barbs just walk around the archers and destroy town improvements and attaack weaker units they find. In all the games i palyed i never seen the barbs attacking my well positioned units they walk around them and head for my cities.

            To stop the barbs i alwyas have had to build an attacking unit to take them out, archers have never been able to attack anything.
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • i think the jag unit should be sent to attack whoever has the highest GDP !!!!
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • I always promote archers to +35% vs melee units, then place them on hills. Very effective.

                Most of the time the barbs attack the unit on the hills, certainly if they're positioned outside the cultural area of the civ. Obviously keep 2 archers inside your most vulnarable cities as well, or make sure that your archers can fall back quickly (roads) to defend the city.
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

                Comment


                • And put units on hilltops to reveal tiles. Barbs don't come from visible tiles. So try to get as many tiles visible as you can around you. That'll create a buffer for your cities.
                  Captain of Team Apolyton - ISDG 2012

                  When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                  Comment


                  • Originally posted by CyberShy
                    I always promote archers to +35% vs melee units, then place them on hills. Very effective.

                    Most of the time the barbs attack the unit on the hills, certainly if they're positioned outside the cultural area of the civ. Obviously keep 2 archers inside your most vulnarable cities as well, or make sure that your archers can fall back quickly (roads) to defend the city.
                    as i said, i have never seen a babr attack an archer on a hill. Even when promoted i have never had an archer kill a Axe bearing barb strang eyou guys seem to manage ok with this.

                    But to this game. Obviously i will be researching to archery, but somewhere along the way i need Agriculture, Animal Husbandry and Wheel. So too many choices to decide, if i go for the Archery path first i will not have anything for worker to do. but if i go for worker developments will not have defneders for my city or my city improvements.

                    As to hills, i have one nesr my city, but placing a deender there only leaves 270 degree attack spsce for barbs. my starting location is surrunded mostly by plains not hills.

                    As to exploring land, cant do that as my scout is dead.

                    I dont mind being told advice guys , but bear in mind the starting techs i had and the location i am in.

                    I am still surrounded by darkness to my south and West of my city.


                    on anothe note, i see from the TOP 5 City dispaly some citys already size 5 and 3 you guys are amazing !!!!!

                    Comment


                    • Originally posted by OzzyKP
                      And put units on hilltops to reveal tiles. Barbs don't come from visible tiles. So try to get as many tiles visible as you can around you. That'll create a buffer for your cities.
                      Obviously you are leading to an encirclement around my city policy, this means a lot of units.

                      Comment


                      • Don't attack with your archers... fortify them (to get an extra +50% bonus after 2 turns in the same spot) and let them guard your borders... promotions will give even more bonuses on top of that.

                        As for Scouts... build more, quite simple. They're relatively cheap. Use the key liberally and queue up search patterns for your Scouts, instead of using auto search. Once you have a reasonable boundary, then you can stick them on auto to patrol around. Also, never stick to just one Scout. You're going to lose a few, just accept that. My starting Warrior died to a lion recently, because I forgot to heal him after a fight with a wolf. But I have another Warrior guarding my city and a Scout on the way. As soon as I get archery, the Warrior will be reinforced with an Archer.

                        Handy tip: When building things in a city, the key adds items to the end of the queue, and the key adds items to the beggining. If you are halfway through building something, them replacing it with something else, will not lose the work put into the old item. It simply gets moved down in the queue until the new item is finished.
                        Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                        "Just because I'm paranoid doesn't mean there's no conspiracy"

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                        • i see from the TOP 5 City dispaly some citys already size 5 and 3 you guys are amazing !!!!!
                          But do they have a worker? Nope.

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                          • I'll have a size 4 city in 7-8 turns, then a worker about 5 turns after that.
                            Ceeforee v0.1 - The Unofficial Civ 4 Editor -= Something no Civ Modder should ever be without =- Last Updated: 27/03/2009
                            "Just because I'm paranoid doesn't mean there's no conspiracy"

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                            • I don't see the point in having a size 3+ city when you don't have improved squares... Getting workers out before growing beyond size 3 seems to be resonable to me. I have a size 2 city, but i am 2nd in GNP.

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                              • Originally posted by MMC
                                Don't attack with your archers... fortify them (to get an extra +50% bonus after 2 turns in the same spot) and let them guard your borders... promotions will give even more bonuses on top of that.
                                Wow you guys must get some stupid babrbs in your games, every game i paky they walk around my defneders who are fortified and attack my improvements and citiys. tried this again this morning in SP and set some archers on 3 hills overlooking a city and the barbd walked right past them and destryoed my copper mine and rice field.

                                As for Scouts... build more, quite simple. They're relatively cheap. Use the < Shift > key liberally and queue up search patterns for your Scouts,
                                How do i queue up a search pattern.??? only know of how to do auto search

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