As a totally separate issue I am quite bothered about a few things in this diplo game.
A lot of things seem quite wrong and player motivations are quite bizarre as I see it. I'm not just talking about the Dutch experience but war in general is way out of control and this game can only end in a nuke fest and players will quit anyway as they have in several other non finished diplo games (not me though).
HOTW 9 and 11 never finished because of impending or actual nuke festing. This is way non-diplo by definition and I learnt this the hard way from HOTW4 in Civ 2 - these brilliant Civ2 games got killed by war.
I think cap capturing should be totally banned no matter what - maybe the same for holy cities.
Maybe the domination victory should be unchecked but it will never happen I guess.
I'm starting to think that Civ 4 has a flaw. Not by design - it's a brilliant game. But because in MP if 2 civs are at war and it takes a long time the other civs have little to do. I don't see this as the fault of the warring parties but it is a problem of course.
A lot of things seem quite wrong and player motivations are quite bizarre as I see it. I'm not just talking about the Dutch experience but war in general is way out of control and this game can only end in a nuke fest and players will quit anyway as they have in several other non finished diplo games (not me though).
HOTW 9 and 11 never finished because of impending or actual nuke festing. This is way non-diplo by definition and I learnt this the hard way from HOTW4 in Civ 2 - these brilliant Civ2 games got killed by war.
I think cap capturing should be totally banned no matter what - maybe the same for holy cities.
Maybe the domination victory should be unchecked but it will never happen I guess.
I'm starting to think that Civ 4 has a flaw. Not by design - it's a brilliant game. But because in MP if 2 civs are at war and it takes a long time the other civs have little to do. I don't see this as the fault of the warring parties but it is a problem of course.
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