My two cents worth - from a reasonably new diplo player.
Anonymous log ins -
Awesome idea Deity.
Timeslot - I am easy. I like Friday's, as many soical events end up on teh Saturday. But I could probably do Saturday if that was the choice of all.
Keeping everything in character.
can do. Just not aware that it was a goal, but no probs with it.
Number of players - thinking about it. CS raises a good point about the more the merrier (ie more permutations for alliances). OTOH - tech issues are real as we know.
Regarding the tech and connection issues - I would like to speak up on this as one who started last year while playing from Florida on my back-up PC and over a questionable connection. Diplo gaming was one of the main reasns I switched to a very fast and reliable cable ISP when I got back up north - and run the game on a new machine. But it is hard to be holier than thou on these matters - as to be honest - it is never clear whether it is the ISP, the machine, the router, or cyber gremlins. I just can't figure out why we have so many issues when thousands are playing MMOG and other more demanding on-line games just fine. Then again - my technical knowledge is limited - so over to someone who knows more than me.
Now - alliances and techs. Been thinking about this one. I know where CS and Deity are coming from with the current game - but they also need to realize that is the sitauation at this point in the game. Alliances and factions change - and don't underestimate others' ability and desire to ensure that the diplo game is fun and interesting for all.
I agree that it would be good if you could limit the tech trading - say to only one trade. That would truly limit the gifting, as a civ would no doubt shop for the best deal before trading. It would also limit the tech blocks - where one science -strong civ keeps feeding the others. But then we would be into manual book-keeping again. Still thinking about how this would best work.
As to the game speed - not sure either. I lean towards sticking with marathon - as that is what makes these games unique - along with a few other things. And I am not sure if you modify the 'package' to appeal to more 'mainstream' players, that you are doing diplo gaming any favours. Again - this is one that needs to rattle around in my head for a bit.
Anyways - that's my thoughts. Will add more as I follow the discussion.
Anonymous log ins -
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Timeslot - I am easy. I like Friday's, as many soical events end up on teh Saturday. But I could probably do Saturday if that was the choice of all.
Keeping everything in character.
![thumbs-up](https://apolyton.net/core/images/smilies/thumbs-up.gif)
Number of players - thinking about it. CS raises a good point about the more the merrier (ie more permutations for alliances). OTOH - tech issues are real as we know.
Regarding the tech and connection issues - I would like to speak up on this as one who started last year while playing from Florida on my back-up PC and over a questionable connection. Diplo gaming was one of the main reasns I switched to a very fast and reliable cable ISP when I got back up north - and run the game on a new machine. But it is hard to be holier than thou on these matters - as to be honest - it is never clear whether it is the ISP, the machine, the router, or cyber gremlins. I just can't figure out why we have so many issues when thousands are playing MMOG and other more demanding on-line games just fine. Then again - my technical knowledge is limited - so over to someone who knows more than me.
Now - alliances and techs. Been thinking about this one. I know where CS and Deity are coming from with the current game - but they also need to realize that is the sitauation at this point in the game. Alliances and factions change - and don't underestimate others' ability and desire to ensure that the diplo game is fun and interesting for all.
I agree that it would be good if you could limit the tech trading - say to only one trade. That would truly limit the gifting, as a civ would no doubt shop for the best deal before trading. It would also limit the tech blocks - where one science -strong civ keeps feeding the others. But then we would be into manual book-keeping again. Still thinking about how this would best work.
As to the game speed - not sure either. I lean towards sticking with marathon - as that is what makes these games unique - along with a few other things. And I am not sure if you modify the 'package' to appeal to more 'mainstream' players, that you are doing diplo gaming any favours. Again - this is one that needs to rattle around in my head for a bit.
Anyways - that's my thoughts. Will add more as I follow the discussion.
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