I wish there was some way to differ between the techs. I think certain techs, more "scientific" techs should be tradeable (Gunpowder, Masonry, etc.) while some shouldn't really be tradeable (Liberalism, Philosophy etc.).
I think that would go towards making the game more realistic because while you can adopt philosophical ideas from another culture (which obviously has happened), I think the idea of trading the tech or straight up teaching the tech itself is a little goofy. Whereas a tech such as agriculture for example, one that has concrete applications, would be easier.
I also think some sort of religious mod where you can remove a religion from your city (loss of population/happiness) should be considered as well. I guess doing so should also cause a loss of approval from the founder of that religion.
I think that would go towards making the game more realistic because while you can adopt philosophical ideas from another culture (which obviously has happened), I think the idea of trading the tech or straight up teaching the tech itself is a little goofy. Whereas a tech such as agriculture for example, one that has concrete applications, would be easier.
I also think some sort of religious mod where you can remove a religion from your city (loss of population/happiness) should be considered as well. I guess doing so should also cause a loss of approval from the founder of that religion.
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