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  • I wish there was some way to differ between the techs. I think certain techs, more "scientific" techs should be tradeable (Gunpowder, Masonry, etc.) while some shouldn't really be tradeable (Liberalism, Philosophy etc.).

    I think that would go towards making the game more realistic because while you can adopt philosophical ideas from another culture (which obviously has happened), I think the idea of trading the tech or straight up teaching the tech itself is a little goofy. Whereas a tech such as agriculture for example, one that has concrete applications, would be easier.

    I also think some sort of religious mod where you can remove a religion from your city (loss of population/happiness) should be considered as well. I guess doing so should also cause a loss of approval from the founder of that religion.
    "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


    One Love.

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    • You could certainly mod in a 'tradeable' xml flag... not sure what value that would have but if you feel it does, you could do it
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

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      • Actually, there is a tag in TechInfos.xml

        It would require some work, but it should be possible to mod individual techs to make them trabeable.

        Aussie_Lurker.

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        • easy now, let's find out exactly what we would want from a mod before anyone starts working and implementing. we want to be more or less agreed if we are going to use a mod.

          a leak mod might be better. all things considered, that is the usual way of techs moving. and the bonus should be increased if you conquer a city from a civ having a tech you don't. until the very modern times that was how technology travelled, by reverse engineering, copying or stealing. very rarely did ancient france and england say, "I'll give you guilds if you give me feudalism", the ideas and technologies spread on their own.
          Diplogamer formerly known as LzPrst

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          • You are in luck, LzPrst-all the mods you mention are already in existence, it merely remains to merge them with the existing diplogame code. I do think, though, that certain techs can still be traded via normal channels, but with the limitation of No Tech Brokering in place. What is required, though, is a consensus re: what techs can be traded & which can only be gained via osmosis & conquest.

            Aussie_Lurker.

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            • Hmmm... could you outline a suggestion of what techs would be good trade techs?
              Diplogamer formerly known as LzPrst

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              • Capo did a bit ago.
                Captain of Team Apolyton - ISDG 2012

                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                • I think anything that involves some sort of concrete procedure or material combination (Bronze Working, Fishing, Astronomy, Computers, etc.) shoudl be tradeable, anything else that is conceptual (Communism, Liberalism, Divine Right, Constitution etc.) should be gained through "Osmosiss" (SP?).

                  That's just what I think.
                  "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                  One Love.

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                  • Some great progress made on a good UN mod:
                    The way it works is this: There is no need to actually have The United Nations Wonder. Instead, you must build the UN Mission, of which you can only have one, where your Palace is. When you build it, are able to produce the units below. Every vehicle has a special role, and some can carry UN...
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                    • Maybe we need a Diplogame Mod?

                      I was thinking while typing that diatribe in the Tech Trade issue thread (actually what BECAME the tech trade issue thread), maybe we need a mod for Diplogames.

                      Nothing too complicated, a few things I was thinking of though;

                      Maybe some type of tech distribution mod (techs are cheaper if your neighbors have them, techs that are known by five civs for example you learn, maybe techs from such and such era become known when so many civs are in the next era etc.).

                      Inquisitors baby! then add disorder points for non-states under certain circumstances/civics/or whenever so you have to/want to use them.

                      Make more dynamic UN stuff, possibly UN peacekeepers? Act as privateers?

                      A create-your-own-civ option, gives you options for generic flags you can choose from and you can pick your colors/ethnic art (for units, cities, etc) or language (uses preset English, German, Spanish, Chinese, Japanese, etc audio for the units).

                      Hell, we could even add tribes, its not like we even need animated leaderheads for them because we never see them anyway.

                      I don't know, just a thought, now I don't know anything about modding myself, but I'm willing to learn and I am hoping we have some people in the Diplogames civgroup who can do it, or we can go for outside help.

                      But I think if we did this it would at least be fun if we thought about it, it could help streamline the game. We could maybe even write in a voting system! So Cyber doesn't have to annoy me, I mean do all that work with e-mail accounts and stuff.

                      Any thoughts?
                      "Our cause is in the hands of fate. We can not guarantee success. But we can do something better; we can deserve it." -John Adams


                      One Love.

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                      • A diplomod would be awesome!
                        But who can do it for us?

                        I have modded a more flexible UN in vanilla (all players could be voted for as SG)
                        I have many ideas for a mod.

                        like:
                        - an AP for every religion, only state-religions are members of an AP. An AP can vote only to close borders / declare war to all state religion members of another religion. (holy wars)

                        - all UN and AP members can be voted as SG, the founder of the UN or AP has a double vote

                        - You can only vote YES, NO or ABSTAIN to a resolution. When you vote NO and the resolution passed you get the question to comply or not. Only if you ignore / don't comply, you will get a penalty. (ie. trown out of the AP / UN, no trade to other UN / AP members for x turns or something like that)

                        - Option to put a cap on the # of times you can sell a each specific tech. (ie. you can only sell/give any tech away 3,4 or 5 times)

                        - Especially the AP/UN mods sounds very interesting for diplogaming, imho.
                        Formerly known as "CyberShy"
                        Carpe Diem tamen Memento Mori

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                        • Bump for Capo.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • I wouldn't want an AP for every religion, that gets to be too complicated and takes away the value of the wonder.

                            I also wouldn't want to start adding in new civs or having custom civs. Then everyone will have a custom civ and they'll all have Fin/Ind traits. Balance will be disrupted too easily.

                            Though there are some great custom civs on CivFanatics. I'd support adding them for the art & concept only without changing any traits or UU/UB effects. Some of the modders really go crazy with making unbalancing UU/UBs. Like I wouldn't mind playing Hungary (especially on a Europe map) since the mod has some amazing custom art for them. But their UU is unbalanced I think.

                            But of course, we have another thread for this discussion. I just bumped it.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                            • threads merged
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • I wouldn't want an AP for every religion, that gets to be too complicated and takes away the value of the wonder.


                                It's not complicated. You can just be a member of 1 AP. Your state religion decides which AP you belong to.
                                With the AP nations you can declare war to all nations of another AP.

                                It makes the wonder less valuable indeed. Maybe make it foundable by a Great Prophet.
                                Then give double votes to the owner, and it's valuable again. (maybe even veto power)

                                It adds much fun since it makes religious wars possible, or religious boycots.
                                Formerly known as "CyberShy"
                                Carpe Diem tamen Memento Mori

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