That's cool indeed! And very very good for diplogame purposes!
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Originally posted by The_Aussie_Lurker
Hi guys. OK, its about as ready as I can make it right now. There is at least 1 case of each new tag in all effected XML files-but it will be up to you guys to copy and paste them as needed (sorry to be a pain on this score).
Anyway, please check out the modcomp here:
Oh and please don't hesitate in giving any feedback-especially in regards to whether it works or not.
Aussie_Lurker.
I can't get it to work as a mod, having said that, I'm not good at installing mods. I have putted it all into the mods folder and updated the "mod = " in the ini file of warlords, that results in a billion errors when starting the game. I'll give it a try by putting it all in the right place in a new copy, tell me if that's wrong. (and what I should do to do it right)Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Ok, I'm finally around, sorry I wasn't back sooner.
It was a really nice day out, and who knows when we'll have another one like this so I figured it was my best chance to clean the gutters and put up Christmas lights. I'm back now (and tired) but ready to do some mod testing if you're still around...Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Well, if you can figure out how to start the mod, then I have a few more minutes for testing....
Hmmmm, looking at the clock, not that much time.
I'm home tomorrow evening (that's 18:00 - 22:00 UTC)
First we need to get the thing started.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Ok, I tried loading it too and it is definitely screwed up.
First time I just put the folder in the mods/ folder and loaded it up in the game. When it loaded I got the same billion messages CS did. Then I tried editing the .ini file as the readme says, but then I just got the same billion messages.
Both times I had to ctrl+alt+del to kill the game because the errors never stopped.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Hi Ozzy and CyberShy. I'm sorry I know what the cause of the error is, and it is relatively easy to solve. I apologise for not making sure it was properly parsed before uploading it, but I am sure it worked properly on my computer. Anyway, I will solve it as soon as I get home tonight, then upload the fixed version. Thankyou for your patience and-once again-I do apologise!
Aussie_Lurker.
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OK, quickly loaded the new one, and it seems to be working fine. It was a really silly error, as it happens. A single line I got wrong in Civ4TechnologiesSchema. It was supposed to be FirstTrade, but I had repeated the Trade function.
Anyway, here is the link to the corrected file. Good luck with it.
Aussie_Lurker
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I'm around now, I've tested it in the train and the "can't trade techs you didn't invent yourself" thing didn't work. I received Anibal Husbandry from the German and could trade it the next turn to the Indians.
I'll come online in a few minutes to test it in a MP game though.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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