I have to say that I disagree on the No Spaceships change. Players who strive for the space race are going to be more vulnerable targets during wartime and have a more difficult time balancing out their resources in order to advance with any significant momentum towards that goal.
Not only that, but diplomacy will certainly have its own effect on it. As soon as other players become aware of this goal, they're going to adjust themselves accordingly. I see space race players having their territory whittled away by other civilizations like a pack of lions. Also, the concern that a player is soon to win by completing a spaceship could actually stir up some very intense and interesting drama in the endgame. I find that the late game gets a bit more sluggish, and the middle is where most of the tactics and fun tend to linger. Spicing up the final turns with a twist like that could prove healthy.
Not only that, but diplomacy will certainly have its own effect on it. As soon as other players become aware of this goal, they're going to adjust themselves accordingly. I see space race players having their territory whittled away by other civilizations like a pack of lions. Also, the concern that a player is soon to win by completing a spaceship could actually stir up some very intense and interesting drama in the endgame. I find that the late game gets a bit more sluggish, and the middle is where most of the tactics and fun tend to linger. Spicing up the final turns with a twist like that could prove healthy.
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