Originally posted by wodan11
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comparison game for woodan and whom else
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Originally posted by brandonjm8 View Posti dont remember the actual # of games for civ2 but i did play it for years, didnt have a computer for civ3 in them days. when i get bored i switch it up or lay off the game for awhile, ive done it with civ4 a few times, take a week or month off kinda thing then start playing again once im interested again, im sure we all have done this at one time or another.
And I guess you never used the food caravans to boost the city sizes up to the 60s (limited only to how much tediousness you could tolerate) to go for top scores when your city count was maxed. (another stupid challenge)It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah View PostYes, while I am mostly just joking and teasing you here, you were the one that posted that you only lost once in 500 games. For Civ II there was one straightforward strat that couldn't really be beat so it did get boring quite quickly if you weren't doing the stupid challenges that we were doing. SO yeah 500 times would have topped the boring meter, so I was sure that even you hadn't played that many games
And I guess you never used the food caravans to boost the city sizes up to the 60s (limited only to how much tediousness you could tolerate) to go for top scores when your city count was maxed. (another stupid challenge)
i would let the AI grow before i start expanding on civ2 and stopping when i hit a certain # of cities or other things, but yeah i wont play it anymore especially with civ4 now but i still have the game for ps1, probably just keep it as an collectors item or something.
getting higher than 42 in civ2 required all grasslands, no hills/mountains, and 4 grain resources. lets see, with supermarkets in that game 20+1 (the 1 from the square your city sits on) squares of grasslands (4 food) equals 84 divide by 2 equals 42 biggest size for grasslands. now take 4 squares of grains (6 food w/ supermarket) equals 24 plus 17 squares of 4 food equals 68 so 68+24=92 divide by 2 equals 46 highest possible w/o food caravans. anything bigger than that will require constant food caravans to keep it full when it losses alot of food that it never will have plus if i remember right some of those caravans took -1 food from the city that built it. nope, never done it, highest i got was 41 or 42 and i won by then. i remember it was kinda nice in civ2 with democracy if you had a happy city (parading every turn) and you had at least +1 surplus food that city grew every turn, made maxing out cities go really fast. it was a cool game but yeah the AI was really dumb and they only challenged me once, oh well . cant wait for civ5 .
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Originally posted by wodan11 View PostTwo comments here I guess.
I definitely don't agree that "there are better alternatives". Maybe if you could suggest one, I can poke holes in your suggestion.
If you meant 4, then I think that's probably not enough. Generally a SE can support many more specialists. So either you have to run CS or you have to mix up types.
I agree with your goal and yes, that's a benefit of Caste System. However, in practice it's not as clean as all that. Often, you have built Libraries in all cities before CS is available. And often you build a Grocer for the health, not because you're running merchants.
Axemen are a poor example because they would certainly be obsolete if you have Observatories and Grocers.
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getting higher than 42 in civ2 required all grasslands, no hills/mountains, and 4 grain resources. lets see, with supermarkets in that game 20+1 (the 1 from the square your city sits on) squares of grasslands (4 food) equals 84 divide by 2 equals 42 biggest size for grasslands. now take 4 squares of grains (6 food w/ supermarket) equals 24 plus 17 squares of 4 food equals 68 so 68+24=92 divide by 2 equals 46 highest possible w/o food caravans. anything bigger than that will require constant food caravans to keep it full when it losses alot of food that it never will have plus if i remember right some of those caravans took -1 food from the city that built it. nope, never done it, highest i got was 41 or 42 and i won by then. i remember it was kinda nice in civ2 with democracy if you had a happy city (parading every turn) and you had at least +1 surplus food that city grew every turn, made maxing out cities go really fast.
You could crank cities up to unheard of levels. Now Xin Yu, he was a real proKeep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by Ming View PostYou didn't need "constant" food caravans... You just had to use the food caravan trick that Xin Yu discovered.
You could crank cities up to unheard of levels. Now Xin Yu, he was a real pro
and yeah i know the "trick", food caravans gave the city full food stores and allowed that city to grow the next turn, simple.
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Originally posted by brandonjm8 View Postand yeah i know the "trick", food caravans gave the city full food stores and allowed that city to grow the next turn, simple.
Xin Yu learned a lot of neat "tricks" about the game... which he shared here in the early days. He was from China, but did come over to the US and I had a chance to meet him. He was probably one of the best experts Civ II ever saw... A true pro of the game.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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Actually, he was. He gave to the civ community, just like many others here.
Laugh all you want if you think giving to the community is "funny"... some of us would call it our duty.
But feel free to try to degrade all the work that people from here do for the civ community. Let us know when you actually do something for the community. I'm sure it will be a long wait...Keep on Civin'
RIP rah, Tony Bogey & Baron O
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Originally posted by brandonjm8 View Post
and yeah i know the "trick", food caravans gave the city full food stores and allowed that city to grow the next turn, simple.
So there were some "secrets" that you didn't know about after 500 games. Just for grins, where you aware of what we called Odeo years? (named after the poster that discovered it) It had to do with the lengths of anarchy periods when you changed government types. It was real simple but wasn't noticed for over a year after the game was released. Or the trick to create the ever desirable NONE units. I'm just interested to see what other people that played as many games as you obviously did found out, compared to what the group here figured out. We had a whole list. Hutfinder was one of my favorites. Later adapted to include all specials. What special features did you notice? They could be quite interesting. The game was so buggy and we were always worried about "exploits" when we played MP. We had a list of which would allowed to use (Odeo years one that was) and those that were not (like the none unit creation)
Put on that memory cap.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah View PostIt was the food trade routes itself that allowed for the larger sizes without negative food. It was usually done with groups of three cities alternating delivering between them. It was tedious as hell.
So there were some "secrets" that you didn't know about after 500 games. Just for grins, where you aware of what we called Odeo years? (named after the poster that discovered it) It had to do with the lengths of anarchy periods when you changed government types. It was real simple but wasn't noticed for over a year after the game was released. Or the trick to create the ever desirable NONE units. I'm just interested to see what other people that played as many games as you obviously did found out, compared to what the group here figured out. We had a whole list. Hutfinder was one of my favorites. Later adapted to include all specials. What special features did you notice? They could be quite interesting. The game was so buggy and we were always worried about "exploits" when we played MP. We had a list of which would allowed to use (Odeo years one that was) and those that were not (like the none unit creation)
Put on that memory cap.
the none bug i knew about, when you found units far from your own lands most of the time it would be a "none" free unit, cities i got from huts in undesirable locales id hurry settler production at size 1 to move city and sometimes i got free "none" settlers that i used as free workers.
i never did the food caravan trick, id sometimes use them to grow some cities faster but not alot.
as far as anarchy goes, when you switched yourself you would avg 1-3 turns of anarchy BUT when you were forced into anarchy by for example having unhappiness in one city under republic/democracy you'd get usually at least 4-5 turns of anarchy sometimes more.
im sure there were some more but i cant remember them at this time.
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Ah then you didn't know any of those tricks.
the none bug i knew about, when you found units far from your own lands most of the time it would be a "none" free unit
as far as anarchy goes, when you switched yourself you would avg 1-3 turns of anarchy
(every four turns, the years changed by level)
That's why I love communities like this. I figured a few out but not all of them. And for MP it was critical that you knew what was possible so you could watch out for it or at least determine which were ok and which were not.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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didnt have a computer back in them days , the only cheat/trick i could find was the unlimited money "_CasH" (in the city screen input that for the cities name, you could change it back afterwards) while holding R1 to get 29k everytime you did it (you could never go over 29k you just had 29k for funds). there was another trick, how to have all sciences from the very start but i could never get it to work. thats all i could find on the internet back then, the search engines i used never directed me to a forum or anything like this. thats alotta trial and error on the part of whoever found out those, or they looked in the code or something, good to know thanks. i hope there arent any bugs like that in civ4 and especially civ5 .
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