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  • #76
    Forts give less gold when they're pillaged, than plantations etc.

    Wodan

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    • #77
      [QUOTE] Originally posted by greggbert
      I noticed a new bug that if you give a unit goto orders who has no moves left, on the NEXT TURN AFTER it will cycle to that unit as if he has "woken up", even though he clearly has goto orders. If he is the last to move, the flashing end turn button will remain green also, so you don't know if there are more units to move. The only way to get through this it to either give him the same order again (in which case it will instead clear his order and then you have to give him the order a third time) or you have to click on some other unit and give it an order.
      QUOTE]

      I've run into this bug too. Especially in the early game.

      Also the bug where a worker order turns off my ability to see anything on the map by mousing over the terrain or city. The worker order stays "live," blocking terrain, unit, or city mouseover information, unless I hit escape and cancel. This bug was there in civ IV vanilla and Warlords too.
      No matter where you go, there you are. - Buckaroo Banzai
      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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      • #78
        Also the bug where a worker order turns off my ability to see anything on the map by mousing over the terrain or city. The worker order stays "live," blocking terrain, unit, or city mouseover information, unless I hit escape and cancel. This bug was there in civ IV vanilla and Warlords too.
        All you have to do to reset the messages is mouse-over your flag at the bottom of the screen.
        Last edited by Willem; August 4, 2007, 00:39.

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        • #79
          Originally posted by Proteus_MST
          Although not unimaginable,
          considering how small for example rome was and how big the empire over which it ruled (if one sees the roman provinces as vassals)
          But Rome had the military to back it up, Persia 1 has one tiny city on a one tile island, with almost no military units
          Romes army was feared, Persia 1's army is laughed at
          This space is empty... or is it?

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          • #80
            I seem to have a miraculous worker producing city. I conquered a city that's only connected to the rest of the continent by one tile, which is a mountain. I got them to capitulate right after this, but the city is still in riot mode. Every turn a new worker appears in the city...their movement points are gone like they just came from somewhere else, but since the only connection is a mountain they couldn't have. The city is rioting, so it couldn't produce them even if I told it to...but they keep appearing, for the last four turns now.
            "In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion

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            • #81
              I've noticed that too, but I just thought it was my automated workers who got too close to the enemy borders, got scared and ran to one of my cities for safety
              This space is empty... or is it?

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              • #82
                There's also still the bug where the AI will NEVER sign a peace treaty, even though they can't attack me. In my current game Russia has been at war with everybody on the continent (and there are several civs between me and them). At the moment they're only at war with me though (but only since recently). I have been at war with them for a couple thousand years. I have been able to burn one of their cities to the ground, but their only unit that has been close to my cities was a caravel

                Why can't they see that they can't hurt me?
                This is getting very annoying, as I can see everything going on inside their borders, but I also have "show enemy moves" on, as I don't want to miss when the other enemies are closing in to my cities
                This space is empty... or is it?

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                • #83
                  Originally posted by Koyaanisqatsi
                  I seem to have a miraculous worker producing city.
                  This ended up happening to me in three cities. Two were conquered, one was handed over to me by the UN. The two that were conquered stopped producing workers once they were done rioting. The diploannexed city did it for three turns then stopped on its own. The other odd thing is that, while they were producing these workers, I couldn't airlift any units in to those cities. Did I have workers just catching flights in on their own or something?
                  "In the beginning was the Word. Then came the ******* word processor." -Dan Simmons, Hyperion

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                  • #84
                    Workers hitching rides on military flight so they can get premium pay?
                    No matter where you go, there you are. - Buckaroo Banzai
                    "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                    • #85
                      something is wrong with the holy mountain quest. it says you need to build 14 temples/monastaries, with cathedrals counting as 4. i have completed this requirement two times already in different games and nothing happens.

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                      • #86
                        In the statistics screen "F9" menu the number of lost privateers is doubled. I have produced 2 and lost both of them but the statistics screen says that I have 4 privateers lost.
                        Quendelie axan!

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                        • #87
                          Weird, playing as Ethiopians, have Malinese as a capitulated vassal. Ottomans declared war and took one of the cities I'd captured from the Malinese. When I go and capture it back it says that the Malinese have captured it and the game gives it to them. Erm, no, actually I captured it thanks and I'd like it given to me please...

                          Got a save if needed.

                          EDIT: Also seems that once that save has been loaded, attempting to reload it causes a CTD.
                          Last edited by cyric100; August 5, 2007, 10:20.

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                          • #88
                            Seems like every time a civ gives independence to a colony, the colony is the same civ as their master civ... wasn't they supposed to be a different civ?
                            This space is empty... or is it?

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                            • #89
                              Originally posted by Adagio
                              Seems like every time a civ gives independence to a colony, the colony is the same civ as their master civ... wasn't they supposed to be a different civ?
                              I assume it is different leaders.
                              As long as there are unused leaders of the same nationality,
                              the same nationality is taken under a different leader
                              and when all leaders with the nationality of the mother civ are in game, another nationality is chosen (or determined by random)
                              Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
                              Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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                              • #90
                                Originally posted by Adagio
                                There's also still the bug where the AI will NEVER sign a peace treaty, even though they can't attack me. In my current game Russia has been at war with everybody on the continent (and there are several civs between me and them). At the moment they're only at war with me though (but only since recently). I have been at war with them for a couple thousand years. I have been able to burn one of their cities to the ground, but their only unit that has been close to my cities was a caravel

                                Why can't they see that they can't hurt me?
                                This is getting very annoying, as I can see everything going on inside their borders, but I also have "show enemy moves" on, as I don't want to miss when the other enemies are closing in to my cities
                                Great! I was complaining about that when it was just the Better AI mod. I was certain that Blake would put the time limit Firaxis had back in. Looks like I'll be quittin half way through a few games unless he changes that. It's extremely annoying having half a dozen civs, which happened to me with Better AI, who won't stop being at war with you even though they never attack.

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