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Beyond the Sword Fact Sheet

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  • The new preview is intriguing. I liked much of what I read.
    "My nation is the world, and my religion is to do good." --Thomas Paine
    "The subject of onanism is inexhaustable." --Sigmund Freud

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    • Lots of stuff in those screenshots that I hadn't seen. Did I miss the airship, or is that part of a scenario? And I presume the "master blacksmith" and marriage popups are events?

      "Clearing a forest has created 20 hammers for Sparta"?

      That Steve guy seems to be pretty good.
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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      • Those are really ugly highways

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        • Originally posted by Kuciwalker
          Those are really ugly highways
          2 Highways would never curve towards eachother then curve away from eachother without joining.
          USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
          The video may avatar is from

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          • More for Solver' first thread, from the screenshots:

            Airship: strength 4, and
            Statue of Zeus: requires three monuments.


            The events seem pretty cool
            Ethiopia is green, the Dutch are orange (of course, they should be ) with a lion crest, and Sitting Bull's "civilization" is brown.
            Would F11 be the corporation screen, or would it be an extension of F7 (religion screen)?
            I like spies even more, now that I've seen some of what they do.
            The Ethiopians defying the taking away of their city was cool, too.

            Overall, I'm more psyched now. Only one month to go...

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            • just read the op of this thread. It's like they added all the stuff I was asking for. I wonder if they actually read my posts. I'm mainly referring to specific unit types.

              Thanks Firaxis.

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              • Seems like the log is now in the center of the screen, instead of on the left side of the screen! It also seems to be more trimmed together....!

                http://pcmedia.ign.com/ screenshot
                Formerly known as "CyberShy"
                Carpe Diem tamen Memento Mori

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                • In the top-left part of the screen is a listing of the generation of science, culture and espionage points!
                  It's cool to easily see now how much science you get per turn!

                  The score-list shows an espionage icon for some civs, it also shows the research target for some civs.

                  Great Engineer founds Mining Inc

                  List of possible events, abstracted from the screenshots:

                  - A miracle performed at the city wall in Poverty Point is attracting Jewish pilgrims from far and wide.

                  - An artist in the frozen tundra near Thebes has perfected a means of crafting beautiful ice sculptures (- We are glad to see that the local culture is thriving, - This is an endeavor worth pursuing. Fund an effort to master this new art form and incorporate it into the local culture [-120 gold, +1 free Great artist in Thebes])

                  - Corinth has produced a grand master blacksmith who has overseen the expansion and upgrade of the Forge to increase its efficiency (- We applaud the accomplishments of our revered grand master blacksmith [Forge +1 hammer])

                  - A Carthaginian industrial heiress has received a marriage proposal from one of our prominent business tycoons. Their Jewish wedding will occur this year. (- Send well wishes and a token wedding gift. [?], - Send hearty congratulations and a generous wedding gift. [?], - Announce a national celebration, send an outlandish wedding gift and donate generously to religious organisations in the name of the newlyweds [-68 gold, +3 relation boost with Hannibal]
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • AP obsoletes with Mass Media, not Communism.

                    Siege units can't kill - they do a maximum amount of damage.

                    Airports give XP to air units.

                    Defending planes can now intercept multiple times per turn.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

                    Comment


                    • Originally posted by Solver
                      AP obsoletes with Mass Media, not Communism.

                      Siege units can't kill - they do a maximum amount of damage.

                      Airports give XP to air units.

                      Defending planes can now intercept multiple times per turn.


                      That change to siege units is pretty big!
                      - Dregor

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                      • Looks like Sitting Bulls flag is possibly an eagle head? Hard to make out!

                        The artwork for the Greek archer or longbowman looks neat!
                        - Dregor

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                        • Originally posted by dregor

                          That change to siege units is pretty big!
                          And assuming the reviewers knew what they were talking about (and not referring to collateral damage), that change is quite elegant!

                          Now, do the siege units still risk getting destroyed in the bargain (representing expertise/ammunition expenditure)? If so, does their loss affect war weariness (which might still be appropriate)?

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                          • I guess so. And I assume that if siege units "win" (do maximum damage), they still get XP.

                            On second thought, there may be another effect: As the probability to inflict a certain amount of damage is higher than the probability to completely destroy the enemy, siege units should "win" more often.
                            "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                            • Originally posted by Jaybe

                              And assuming the reviewers knew what they were talking about (and not referring to collateral damage), that change is quite elegant!
                              It helps very much too. I would much rather have my seige units pull out once they've done some damage.

                              Are we going to make a post limit exception for this thread?
                              USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                              The video may avatar is from

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                              • CyberShy:
                                Seems like the log is now in the center of the screen, instead of on the left side of the screen! It also seems to be more trimmed together....!
                                This may simply be the greater ability to customise the interface.

                                Solver:
                                Siege units can't kill - they do a maximum amount of damage.
                                I don't recall it saying that siege units couldn't kill. Just that the damage due to collateral was limited. Are siege units not able to succesfully win battles? Does this extend to cho-ko-nus?
                                LandMasses Version 3 Now Available since 18/05/2008.

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