Right, I am too ignorant to continue this.
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Beyond the Sword Fact Sheet
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The Civ4 AI has always been a great AI. Firaxis did as best as they could. Firaxis released the AI files so people could read them and make them better.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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Originally posted by Todesengel
Right, I am too ignorant to continue this.~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~
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Originally posted by DanQ
The events look amazing . That'll definately be a welcome change for me .“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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I’m with Solver on the AI question. Even when we take into account Blake’s improved AI, it is still possible to beat even when it has bonuses. Much of what I understand of the improved AI, it seems to model “sensible” decision-making into various aspects of the game. These decisions are those that can be identified, from play-testing as being ones that the AI makes poorly and therefore in need of improvements. They are also ones that can be reasonably easily parameterised in such a way that the AI can adopt option A because it gives it a higher score than option B -> option A is better than option B.
But even with this high threshold of defined good play, there is only so much that can be modelled. Human beings still retain a major advantage in being able to take into account more subjective factors – while the computer might be ABLE to deal with more factors, it is handicapped in only being able to take into account those factors which have been identified by the AI programmer. So in reality, it deals with everything at quite a micro-level and can never just “stand back and look at the bigger picture”
Take a simple example of building wonders. The human player decides that it has a good chance of building a wonder and then directs his resource into acquiring this wonder in the most efficient and speedy way. My guess is that the AI cannot do this. All it can do is to see that the wonder is available and decide to build it without taking into account the likelihood of acquiring it nor considering that it might be better waiting for another city to build that wonder because it has the better production and has forest that can be chopped.
That’s one example, controlling a complex military system is another, and the list goes on. But it still leaves the human with a big advantage and the only way that any AI can ever be competitive is to give it bonuses.
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[q=Solver]Siege units can't kill - they do a maximum amount of damage.[/q]
Everyone remember this. It will be more important than every other change to the game, excluding AI updates.You just wasted six ... no, seven ... seconds of your life reading this sentence.
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The Official site is now up!
Edit: Whoops, looks like someone already posted it in the forums. Sorry, I just monitor this thread.
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Justinian is such an obvious choice; I'd have prefered Zoe myself. That'd give us two leaders from Laz's all-female edition of Historical Filth."My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
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Originally posted by couerdelion
I’m with Solver on the AI question. Even when we take into account Blake’s improved AI, it is still possible to beat even when it has bonuses.
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