The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by weezer
Does anyone know what new units there will be?
Giant Death Robots
The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949 The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Originally posted by zeace
I actually find I win via space race in order to save time. I fight early until I have enough space to be competitive, and then I guess I get lazy. I spend the next few centuries tuning my beautiful empire. Modern age rolls around and I have two choices:
1) Build a massive army, and a massive navy to transport that army, and then every turn move my massive army to the next poor city, and then repeat ad nauseum until all 12 remaining enemies are dead.
2) Set my cities building space parts and just click "Next turn" a few dozen times.
I guess if I stayed with the aggressiveness in the middle I'd have fewer enemies to deal with now, but it still seems like a lot of work. It's always takes less time to build something peaceful than to build a unit and then move it every turn for the rest of the game.
I agree 100%. After a certain point war gets boring. Then you have to manage all those cities you've captured...
For the extreme in the other direction, I like one city challenges. Perfect for a quick game.
Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
When I first read the news about the expansion I was excited, but after I took the time to study the details, now I feel lukewarm about it. I'll still buy it- it's Civ, afterall...
I guess maybe I'm just burned out lately- I have gotten to the point where I win pretty consistently on Noble, even with Blake's AI, but somewhere along the way I lost that loving feeling.
I had hoped for some ground-breaking stuff in BtS, but honestly, some of the expansion's features I find less than exciting:
# Expanded Epic Game: I play on marathon mostly, but I am curious to see what they have done to spice up the late game.
# New Game Scenarios: I haven't played the ones I have, except the Barbarians.
# New Civilizations: There are plenty of well-made mods that give you new civs, and they are available for download free.
# More Civilization Leaders: See above. And modmakers have the courage to include unpopular historical figures like Hitler.
# New Wonders: Also see above
# Corporations: Sounds terrific.
# Espionage: - it's about time
# Events: also about time, fans have been suggesting this for years
# Apostolic Palace: meh.
# Advanced Starts: meh.
# Enhanced AI: Any better than Blakes?
Okay, we get Dutch, Portugese and Babylonian. 7 more unnamed Civs. Unless Native Americans still count as Barbarians, count at least Sioux in. 6 to go.
There aren't that many empires left in the world. I mean, Korean *Empire*?
Austro-Hungarian.
Khmer (We do have Angkor Wat).
Byzantine.
Timurid?
Hittite?
Assyrians? with Yossarian as the leader, of course.
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Do not require skill or wit
Among the **** we all are poets
Among the poets we are ****.
The only TBS that I've ever played that was not broken is Master of Orion.
This is becoming seriously off topic, but MOO was broken imo. A great game, but playing the Mrrshans was a challenge when playing Klackons was easy, and abusing the ai tactical ineptitude was way too easy...
On-topic: Anyone has more precise public information about espionage and random events?
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Originally posted by OzzyKP
After a certain point war gets boring.
Only for hippies
THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF
Originally posted by Brutus66
# Expanded Epic Game: I play on marathon mostly, but I am curious to see what they have done to spice up the late game.
I'm fairly certain that in this context epic game refers to non scenario games, not game speed.
# Enhanced AI: Any better than Blakes?
Probably the same mod - an early version was included in the Warlords patch. Given the lack of update lately, there could be a more advanced version made available with the expansion.
Originally posted by Thedrin
I'm fairly certain that in this context epic game refers to non scenario games, not game speed.
Oh. Yeah...of course.
Now I know I have been playing too much Civ when I make that kind of association. It's like the time I heard someone's cell ringtone playing "Ode to Joy" and I immediately thought "Hey, it's we love the king day!"
This is becoming seriously off topic, but MOO was broken imo. A great game, but playing the Mrrshans was a challenge when playing Klackons was easy, and abusing the ai tactical ineptitude was way too easy...
On-topic: Anyone has more precise public information about espionage and random events?
Okay, I think it was broken in the right way. The game was still fun if you powergamed. One reason is that it cut down on extreme mirco by gutting your control of your empire (no resource tiles). Oh, and you should know that there was a race that made the Klackon's look tame.
Edit: It was meant to be played in the broken way. Its best idea was treating the AI like just another game mechanic instead of trying to make it something intersting to play against and failing (Civ4 and GalCiv 1&2).
Originally posted by Guynemer
If the Apostolic Palace isn't a New Wonder, what is it? Is the UN simply gone, and the AP has taken its place? Or does the AP become obsolete, requiring the UN to be built?
My guess (which is a bit of wishful thinking, because if it was implemented like this, it would be perfect) is this:
- AP is going to be either a national wonder, or a building,
- it can only be built in the city with the shrine of a given religion,
- it functions like a low-power UN, but only for civs with the same state religion.
The problem with leadership is inevitably: Who will play God?
- Frank Herbert
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