Originally posted by CyberShy
So, in fact you're not that happy with the XP because a lot of things already have been modded in?
That means that Firaxis the next time 'd better not make their games that moddable because in the end it won't satisfy anybody!
So, in fact you're not that happy with the XP because a lot of things already have been modded in?
That means that Firaxis the next time 'd better not make their games that moddable because in the end it won't satisfy anybody!
Originally posted by Locutus
The only practical difference between a mod and an XP is that an XP is easier to find (especially for mainstream gamers, i.e. the millions that don't post here) and makes it easier to agree on a standard for MP games, tournaments, etc. The fact that it's official serves both as a rallying point for all the best modders and players to come together (with Firaxis providing direction and the budget to get things done both well and fast) and functions as some sort of quality control: with mods you never know what you're gonna get. Some of it is brilliant, a lot of it is crap but most is somewhere in between, and you never really know what you have until you try it -- and most people just don't have the patience to test hundreds of mods to find the dozen or so that they like (and then hope that they are compatible, which they usually aren't). You can count on an official XP being more or less solid and (once patched up) fairly balanced and bug-free. There can be no doubt that the best fan-made mods are better than the official game in every way, but the problem is to figure out what they are and how to get them to play together.
So an XP to Civ4 is basically nothing more than a fairly high-quality mod that forms a widely accepted standard.
The only practical difference between a mod and an XP is that an XP is easier to find (especially for mainstream gamers, i.e. the millions that don't post here) and makes it easier to agree on a standard for MP games, tournaments, etc. The fact that it's official serves both as a rallying point for all the best modders and players to come together (with Firaxis providing direction and the budget to get things done both well and fast) and functions as some sort of quality control: with mods you never know what you're gonna get. Some of it is brilliant, a lot of it is crap but most is somewhere in between, and you never really know what you have until you try it -- and most people just don't have the patience to test hundreds of mods to find the dozen or so that they like (and then hope that they are compatible, which they usually aren't). You can count on an official XP being more or less solid and (once patched up) fairly balanced and bug-free. There can be no doubt that the best fan-made mods are better than the official game in every way, but the problem is to figure out what they are and how to get them to play together.
So an XP to Civ4 is basically nothing more than a fairly high-quality mod that forms a widely accepted standard.
That was actually kind of my thought.
What I didn't like about Civ III is that many things were IMO broken, and Firaxis simply says "well, play with a mod then".
That is not fun, when you play with a mod, because you can't really compare with anyone.
I think it is a great idea if firaxis officially incorporates some modes into the gameplay, making them "canon" so to speak.
Then, even though it might be annoying to pay for, well, what appears to be freely available content- you're paying mostly for standardization of top notch mods. And countless small bug fixes, I'm sure.
Perhaps the original modders can get some sort of acknowledgment from Firaxis too, so they won't feel cheated.
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