One thing, still, all the way from Civ3, the grid still does not stay put after loading...
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Undocumented Warlords Features
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Originally posted by Jaybe
couerdelion, assuming what we both say is true (re upgrades and documentation), then it just means that either:
The change was made after the book went to press, or
It was unintended (i.e., a bug).
But I don’t really know why I care all that much since I’ve never played a game beyond the industrial age and will probably first play a few scenario games where the rules are strange anyway.
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Originally posted by Jaybe
Circumnavigating the world seems to require a contiguous route now, not just overlapping of longitudinal exploration.
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Originally posted by Jaybe
Seems to have been wishful thinking on my part. Just confirmed that it's the same as it had been in vanilla.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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Originally posted by Gibsie
And only on the attack it would seem.
The only reason on the attack is because of that annoying little "No defensive bonuses" crap.
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Originally posted by Jaybe
Core game or scenario, & what bonus are you referring to? The only combat bonus vs. barbs I am aware of is for difficulty level, which ranges from 40% (at Settler) to 0% (Monarch).Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Originally posted by OzzyKP
Well I don't know how the bonus was in vanilla, but I know that they now show you the bonus when you mouse over the barb unit in Warlords which is nice to have.
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Others have already mentioned that if you capture a worker, you are not able to move it in the same turn that you capture it.
I can confirm that this is true. But what I noticed recently is that the AI is not subject to the same restriction! The AI is still able to move workers in the same turn that they were captured.In a minute there is time
For decisions and revisions which a minute will reverse.
- T. S. Eliot
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The AI also does not think when it comes to attacking humans, because they would gather huge scores of units into a massive army and begin an assault on a weakly guarded city.
But instead of going straight for the city, they have to pillage and destroy all of the improvements in the way first, even when they obviously will win and want to keep them intact so they don't have to remake them, and also since it takes them TWICE THE TIME TO GET TO THE CITY giving me TWICE THE TIME to build up a substantial defense.
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The AI also does not think when it comes to attacking humans, because they would gather huge scores of units into a massive army and begin an assault on a weakly guarded city.
But instead of going straight for the city, they have to pillage and destroy all of the improvements in the way first, even when they obviously will win and want to keep them intact so they don't have to remake them, and also since it takes them TWICE THE TIME TO GET TO THE CITY giving me TWICE THE TIME to build up a substantial defense.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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Originally posted by Prussia
The AI also does not think when it comes to attacking humans, because they would gather huge scores of units into a massive army and begin an assault on a weakly guarded city.
But instead of going straight for the city, they have to pillage and destroy all of the improvements in the way first, even when they obviously will win and want to keep them intact so they don't have to remake them, and also since it takes them TWICE THE TIME TO GET TO THE CITY giving me TWICE THE TIME to build up a substantial defense.In a minute there is time
For decisions and revisions which a minute will reverse.
- T. S. Eliot
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Not to bump this unnecessarily, but a few more things I've noticed -- I belive they really are changes and not merely my poor memory, but your milage may vary
- Workboats can be set to Explore.
- The max number of Missionaries is now 3 per religion
- Caravels with units on can now enter closed foreign-civ borders
- Caravels do not get removed from foreign-civ borders when war is declared or borders are closed
- Caravels can no longer plunder fishing boats / whaling ships / etcFor some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho
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