Okay, so I played Warlords last night. Some of the Genghis Khan Scenario, and quite a bit of the core game.
There are a number of undocumented features I noticed that can make a significant difference in play. Some I'm less certain about their newness than others. If I'm wrong, I blame it on the lack of Blue Marble. The bright colors burn my eyes and confuse me.
Most important:
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- Research/Gold/Culture and Maintenance per city are now given two decimal places. So if you build a library in a city generating 1 beaker, you'll now get 1.25 beakers. You can also get cities with 0.24 maintenance cost. This is a major change, and it'll have a large effect on certain things like the Zulu's UB (I agree, that this is now a POWERFUL building).
- Multiple rows in the unit display for large unit stacks (seen in GrandpaTroll's thread).
Uncertain:
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- Did the culture over ocean algorithm change or is it just me? My culture only seems to extend one square beyond coastal squares now (i.e. I get one ocean square in my borders). (Edit: Apparently old feature)
- Bonus for sharing religion when you have the holy city.
In the game I'm playing I founding Hinduism and I share it with one AI. That AI has a +7 "brothers and sisters of our faith" bonus with me. That's pretty darn high. Was the bonus always that high? With the addition of Uni@Sankore and the increase in the bonus from the Minaret, religion is going to be a much bigger factor in Warlords, I think. (Edit: Apparently old feature)
There are a number of undocumented features I noticed that can make a significant difference in play. Some I'm less certain about their newness than others. If I'm wrong, I blame it on the lack of Blue Marble. The bright colors burn my eyes and confuse me.
Most important:
--------------------
- Research/Gold/Culture and Maintenance per city are now given two decimal places. So if you build a library in a city generating 1 beaker, you'll now get 1.25 beakers. You can also get cities with 0.24 maintenance cost. This is a major change, and it'll have a large effect on certain things like the Zulu's UB (I agree, that this is now a POWERFUL building).
- Multiple rows in the unit display for large unit stacks (seen in GrandpaTroll's thread).
Uncertain:
-------------
- Did the culture over ocean algorithm change or is it just me? My culture only seems to extend one square beyond coastal squares now (i.e. I get one ocean square in my borders). (Edit: Apparently old feature)
- Bonus for sharing religion when you have the holy city.
In the game I'm playing I founding Hinduism and I share it with one AI. That AI has a +7 "brothers and sisters of our faith" bonus with me. That's pretty darn high. Was the bonus always that high? With the addition of Uni@Sankore and the increase in the bonus from the Minaret, religion is going to be a much bigger factor in Warlords, I think. (Edit: Apparently old feature)
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