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Undocumented Warlords Features

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  • #76
    Settled great people don't remain, although military academies obviously would, since regular academies remain after capture.

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    • #77
      Originally posted by joncnunn
      That was the case in the original. What's needed is that you know any tile in each of the X rows; regardless of weather it meets itself or not.
      I think he knows that. He was replying to those people who have stated that one of the undocumented features of warlords is that you now have to have a contigous route. Those people seem to be mistaken, if his experience is correct.
      In a minute there is time
      For decisions and revisions which a minute will reverse.
      - T. S. Eliot

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      • #78
        Re circumnavigation:
        I am pretty sure (not absolutely) that multiple turns before my caravels linked up, they had overlapped their east-west travels. They then came together along the new continent being explored, and not until then did I get the circumnavigation bonus.

        I'll try again next game. But they're marathons, so I won't find out for myself for a couple weeks yet.

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        • #79
          Re: Re: Undocumented Warlords Features

          Originally posted by joncnunn
          This is a change.
          Before the most you could get was +5 if both of you share the same religion. (And sufficently present in both of your empire cities.) There was no additional bonus for you owning the holy city.
          The Holy city bonus is new, but you could get more than +5 for same religion in Vanilla civ4.

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          • #80
            One thing I noticed tonight (playing for the first time), and I'm not sure about this, is

            chopping trees to help wonders no longer provides double hammers if the city has access to the resource that doubles the production rate.

            Interesting change, I wonder why they did that?

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            • #81
              Originally posted by Ganraeln
              ... chopping trees to help wonders no longer provides double hammers if the city has access to the resource that doubles the production rate.
              Yes, I noticed that too. You see, lumber is "wood". "Wood" is not "stone", nor is it "marble" or "copper".
              Thanks for bringing that up Ganraeln. I was wondering about the rationale behind the change, and posting this brought revelation.

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              • #82
                Brilliant insight! Makes perfect sense now, Jaybe.

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                • #83
                  The wonder chop still works the same way, whether you have the resource, are Industrious, or have a Forge in place. The difference is a minor one, as in Warlords the message tells you the number of hammers added to the base hammer value in the city.

                  Those base hammers are the ones you get from working the land and running specialists. After the base hammers are computed by totaling specialists, chops, pops, and land tiles worked, the multipliers of special resources, buildings and traits are added.

                  Look at your hammers in the city screen and it'll say: "13 from tiles, 30 from chop, +X% for various reasons."

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                  • #84
                    On the note of city names changing, here is one i saw while updating a mod to warlords:

                    Edo is gone. Why would they do that? Was it not a city in Japan? I thought about putting it back...

                    As far as the greek stuff is concerned, I suspect they changed the list to facilitate the peloponnesian wars; if I recall, Sparta was in the old list, and likewise probably other cities in the spartan alliance, so they took that stuff out.

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                    • #85
                      ACK!! If they only changed where they display wonder resource multipliers, then the value of my "brilliant insight" was only in learning THE TRUTH!

                      I'll have to check that out. Thanks, Fosse.

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                      • #86
                        Originally posted by shazbotian
                        On the note of city names changing, here is one i saw while updating a mod to warlords:

                        Edo is gone. Why would they do that? Was it not a city in Japan? I thought about putting it back...
                        Edo is in the game. It will be the second city Japan settles.
                        USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                        The video may avatar is from

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                        • #87
                          Edo was Japan's administrative capital long before Tokyo, and it is still in the game.

                          The Greek name changes are probably the results of the research involved in developing the Peleponessian scenario. Is it true that Sparta no longer appears on the list when Greece is in the regular game? That would be a major oversight.

                          I must confess I had never seen a minus seven related to the "heathen religion" exercise in diplomatic pluses and minuses. But I have one in the current game with Saladin, who founded a different religion and is very serious about it. I have an ADDITIONAL -2 for refusing to convert when he asked me to. However, I had no cities with his religion so was reluctant to go thru anarchy only to be hosed as to religion in my cities. A minus 9 in that one category (religion) means we'll soon be at war. Unfortunately, he has a very large army, just got camel archers, and I'm a tech behind on knights. Anyone know what would have happened if I had said yes? Would his religion have appeared in my capitol?
                          No matter where you go, there you are. - Buckaroo Banzai
                          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                          • #88
                            No, not at once. But it would have had a better chance to spread to your cities in general.

                            Tom P.

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                            • #89
                              Originally posted by Blaupanzer
                              Edo was Japan's administrative capital long before Tokyo, and it is still in the game.
                              Everyone probably knows that Toyko is the second city Japan settles, but Edo was Toyko's first name. I don't think they each should be in the game.
                              USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                              The video may avatar is from

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                              • #90
                                West Point now requires a unit of level 6 experience... Not 5, as used to be in vanilla.
                                Btw, this is not a real undocumented feature...It`s in Civilopedia.
                                RIAA sucks
                                The Optimistas
                                I'm a political cartoonist

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