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  • #61
    Caesar is a good choice for charismatic, if anyone is. i wouldnt be supriced if they stuck an imperialistic trait to that aswell..
    Proud member of the PNY Brigade
    Also a proud member of the The Glory Of War team on PtW-DG

    A.D 300, after 5h of playing DonHomer said: "looks like civ2 could be a good way to kill time if i can get the hang of it :P"

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    • #62
      Julius Caesar shouldn't get Imperialistic.
      Last edited by LordShiva; July 8, 2006, 23:15.
      THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
      AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
      AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
      DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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      • #63
        At least not Julius.
        Beer is proof that God loves you and wants you to be happy - Ben Franklin

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        • #64
          Numidian Cavalry won't be that effective, I think. I mean, if you get them early, they'll be absolutle beasts, destroying anything the AI can throw at you. But it's the same problem the Mongles have with their super-horse-archer; you CAN get horseback riding early, but it kills your economy. It's an incredibly expensive early-game tech, and it dosn't have all the economic advantages the bronzeworking/ironworking path has. (Slavery, chopping trees, clearing jungle, close to metalworking and the collossus, and a very key part of the tech tree in general.)

          Horseback riding, on the other hand, leads nowhere, and gives you no other benifit; I often don't even bother getting it anymore until I want knights, and then I usually just trade for it.

          Carthage will be a very strong economic power, between it's traits and it's better trade routes, perhaps one of the best economic powers in the game. Or, you could go for the cavelry early and rush one or two of your neighbors, but if you do that your economy will die. I don't see how you can get the cavelry and then take a bunch of cities in an early rush without your economy completly crashing. At least, I've never been able to pull it off with the mongles on the harder settings. Horse archer rushes in general just don't seem to work as a winning stratagy on the harder settings, unfortunatly.

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          • #65
            Originally posted by Autotropx Sox

            Spiritual, Industrious


            Neither of those traits are that great....
            What are you talkin' about? Spiritual is rockin' sock 'em awesome.

            When that backstabbing Catherine finally comes after me, I get a three turn head start because I don't have to go down to revolution while my peoples, they become feudal theocrats.

            Nor do I sweat the wonder switcheroo: Bureaucracy - hold, hold, HOLD - Slavery! New wonder for Gandhi! *Bollywood smilie*
            "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
            "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
            "If one has good arms, one will always have good friends." - Machiavelli

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            • #66
              Maybe the animations will do them justice, but all the new leaderheads look the same. They all have the same bodyshape. Hannibal and Brennus even have the same face.

              :-(
              "The human race would have perished long ago if its preservation had depended only on the reasoning of its members." - Rousseau
              "Vorwärts immer, rückwärts nimmer!" - Erich Honecker
              "If one has good arms, one will always have good friends." - Machiavelli

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              • #67
                I don't have to go down to revolution


                No anarchy is one, limited advantage which will only save you 8 turns (at most) in a normal game. And cheaper temples..give me a break.

                When compared to leader bonuses like Financial and Aggressive, it isn't something which is going to give you a huge edge early on or later in the game.

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                • #68
                  Originally posted by Autotropx Sox
                  I don't have to go down to revolution


                  No anarchy is one, limited advantage which will only save you 8 turns (at most) in a normal game. And cheaper temples..give me a break.
                  Only if you're running a spiritual civ the same way you'd run a non-spiritual civ. When I'm running a spiritual civ, by midgame I'm pretty consistantly switching civics constantly, as often as once every five turns. Conquer a few cities, switch to slavery to pop out some buildings. Research lumbermills or railroads or something, switch to serfdom for 15 turns or so to get all the new improvements up fast. Are you halfway to getting a great engineer, but you're not sure if you'll get it in time to grab the statue of liberty the AI's have already started? Switch to mercintilism for 10 turns just for the extra great person points. You can always be running org religion when most of your cities are making buildings or when you want to spread Islam without any monistaries for it, and run theocracy whenever you're mostly building units, and run free religion whenever you really need the science benifit or the diplomatic benifit. You can get all the advantatges of representation, and still buy buildings with cash by just switching to US for 5 turns whenever you get the money saved up. If war weariness becomes a problem, it's easy to switch to a civic that helps with your happiness for a little while with very little economic harm.

                  Give it a try. The flexability it gives you if you use it properly is incredible.

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                  • #69
                    Yosho

                    If only Ashoka got praetorians instead of fast workers
                    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                    Comment


                    • #70
                      Originally posted by Autotropx Sox
                      I don't have to go down to revolution


                      No anarchy is one, limited advantage which will only save you 8 turns (at most) in a normal game. And cheaper temples..give me a break.

                      When compared to leader bonuses like Financial and Aggressive, it isn't something which is going to give you a huge edge early on or later in the game.
                      I'm with Yosho. Do you use a Financial Civ and not build banks? Or Aggr with no barracks?

                      If you think 50% off temples is not worth it then think of all the things that come from temples... like happiness. Or the fact that you can't build something (help me out here. Again, a wonderful tme to have the civilopedia online) without first building a temple and that second building gives you gold bonuses.

                      And colleseums as well.

                      Yes, you are correct, if you don't use the benefits of the trait then it is not usefull. Change how you view the trait and you will see how usefull it can be.

                      Tom P.

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                      • #71
                        Originally posted by Louis XXIV
                        Ghandi's traits work well if you get the Pyramid, but they aren't a perfect match otherwise.
                        Well, after mentioning that Ghandi's traits work well with the Pyramids, they decide to give these traits to Ramses. But I'm glad they did this. Its cool that a strategy for Egypt actually involves the Egyptian wonder.
                        Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                        • #72
                          :Hello. I just wanted to say that I remeber reading earlier in this disscussion that Louis XXIV said that "the Zulu were almost always raited as among the worst civs in Civ3"
                          :
                          :
                          :This is totally incorrect since the Zulu were the "CIV OF THE WEEK". According to the Firaxis Civ 3 website shown in the link below:








                          NubianMercenary
                          Empires may come and go, but the word of God remains eternal.

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                          • #73
                            Tsk, tsk. ALL (well, most anyway) of the civs got 'civ of the week' status during the Civ3 promo period.

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                            • #74
                              Civ of the week was a way to preview the civs before the game was released, iirc. It had nothing to do with the opinions of gamers towards the Zulu.
                              Beer is proof that God loves you and wants you to be happy - Ben Franklin

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                              • #75
                                Well show me some statistical data that rated the Zulus as "the worst civ in civ3". Cmon, I am waiting Louis...




                                NubianMercenary
                                Empires may come and go, but the word of God remains eternal.

                                Comment

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