WOW, a ton of great info here. I like that they are diversifying the favorite civics of these new civs and the unique buildings sound really great!
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IGN has ALL the info on ALL the new Civs! UUs, UBs first look at Wang Kon and Mehmed
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I dunno about Civ3, but in Civ4, a Spearman, fast or not, remains a Melee unit. Hence, it's helpless against Axemen, and not really a great city-taker. Then again, any fast unit, especially early on, makes a great pillager.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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here is some info on the civs
Carthage
Hannibal-Financial, Charismatic
Numidian Cavalry: replaces horse archer, free flanking, +50% against melee units
Cothon: replaces harbor, adds additional trade route
Overall, a couple very powerful traits. A strong UU, and a useful UB. Carthage looks to be amongst the most powerful of the new civs in Warlords, perhaps even the most powerful.
Celts
Brennus: Spiritual, Charismatic
Gallic Swordsman: Replaces swordsman, free guerilla 1 promo.
Dun: replaces walls, gives gurilla 1 promo to all units.
Brennus seems to have some extremely powerful traits, perhaps even the most powerful in the game! However, the Gallic Swordsman seems underwhelming especially in light of the unique building giving all units the same bonus. The dun does seem pretty nice, even if not as powerful as some UBs. Certainly having an entire army decked out in guerilla 1 does has a certain appeal.
Koreans
Wang Kon: Financial, Protective
Hwacha: Replaces catapult, +50% against melee.
Seowon: Replaces uni, additional +10% to science.
The hwacha seems to be a very powerful UU, and Wang Kon has an intriuging set of traits. The 10% bonus the seowon awards could be huge, and should make the Koreans one of the more popular builder civs.
Ottomans
Mehmed: Organized, Expansive
Jannisarry: Replaces musketman, +25% against archers, cavalry and melee
Hamamms: replaces aquaduct, gives +2 happiness
The Ottomans certainly to be an interesting civ to play. Mehmed borrows Caesar's old traits (I guess this confirms he will get charismatic in the XP), the +2 happiness for hamamms will allow them to have some high pop cities and give them a lot of flexibility in managing their happiness. The jannisarry looks to be a very solid UU, especially if one beelines to gunpowder. The Turks should be a strong civ for warmonger and builders alike.
Vikings
Ragnar: Aggressive, Financial
Bezerker: replaces macemen, free amphibious, +10% to city attacking.
Trading Post: replaces lighthouse, free navigation 1 to all naval units.
The Vikings look very strong. Ragnar inherits Capac's old traits and the Bezerker looks like a great uu. Trading Post is one of the strongest UBs that I have seen. A +1 movement to all naval units for the rest of the game? That is quite nice. Fast ships loaded with Bezerkers should make the Vikings a civ to be feared. "God save us from the fury of the norsemen".
Zulus
Shaka: Aggressive, Expansive
Impi: replaces spearman, +1movement, reduces movement penalty from terrain by 1.
Ikhanda: replaces barracks, more expensive to build but -20% maintenance.
Shaka takes over Temujin's old traits. Frankly the Impi seems pretty weak, but the Zulus more than make up for it with their incredible UB which is the most powerful of the UBs that we have seen so far IMO. The ikhanda should insure that once again the Zulus will be one of the Civs of choice for warmongers.http://monkspider.blogspot.com/
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Originally posted by Solver
I dunno about Civ3, but in Civ4, a Spearman, fast or not, remains a Melee unit. Hence, it's helpless against Axemen, and not really a great city-taker. Then again, any fast unit, especially early on, makes a great pillager.Beer is proof that God loves you and wants you to be happy - Ben Franklin
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A Zulu can run, RUN 50 miles AND fight a battle at the end of it! - Adendorff, Zulu (the film)The Apolytoner formerly known as Alexander01
"God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
"We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
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Of course, there was already a thread about this...
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
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The Zulu look good for a super occ.USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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I dunno about Civ3
In civ III, the Impi was simply awesome because it could pillage, scout, defend, and intimidate all in one package for only 20 shields.
it's helpless against Axemen
Nope, not quite
First, this is assuming that a non-Zulu player will be rushing towards Axemen exclusively (which is usually the case on MP) and that they do have Copper inside their boarders or near them.
Since it is a melee unit, it will be getting a free strength upgrade and will almost certainly, then, get a second promotion from the barracks which any serious aggressive player will make. From that, you can choose Shock and get a 25% strength increase which will off-set their bonus by 1/2.
Not only this, but, because of their -1 movement penalty, they will be able to travel two times on any forest or hill tile. So, in addition to Shock, an Impi could easily have a terrain bonus of 75%, 50%, or 25% in addition to their Shock bunus of 25% and their 10% strength bonus. In short, a green axeman is looking at a unit with anywhere from 35% - 105% strength bonus (rivers excluded).
Not even mentioning the fact they they could add horse archers with Shock and totally own an attacking Axeman.
Still, it all depends on how you effectively use the Impi; you station them on hills overlooking an enemy's city in places where you force them to react and waste resources and time trying to destroy while you expand your own boarders and increase the flow of units to them. In the end, though, it's all about strategy, not simply that unit looks better than another unit.
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Originally posted by Autotropx Sox
I dunno about Civ3
In civ III, the Impi was simply awesome because it could pillage, scout, defend, and intimidate all in one package for only 20 shields.
it's helpless against Axemen
Nope, not quite
First, this is assuming that a non-Zulu player will be rushing towards Axemen exclusively (which is usually the case on MP) and that they do have Copper inside their boarders or near them.
Since it is a melee unit, it will be getting a free strength upgrade and will almost certainly, then, get a second promotion from the barracks which any serious aggressive player will make. From that, you can choose Shock and get a 25% strength increase which will off-set their bonus by 1/2.
Not only this, but, because of their -1 movement penalty, they will be able to travel two times on any forest or hill tile. So, in addition to Shock, an Impi could easily have a terrain bonus of 75%, 50%, or 25% in addition to their Shock bunus of 25% and their 10% strength bonus. In short, a green axeman is looking at a unit with anywhere from 35% - 105% strength bonus (rivers excluded).
Not even mentioning the fact they they could add horse archers with Shock and totally own an attacking Axeman.
Still, it all depends on how you effectively use the Impi; you station them on hills overlooking an enemy's city in places where you force them to react and waste resources and time trying to destroy while you expand your own boarders and increase the flow of units to them. In the end, though, it's all about strategy, not simply that unit looks better than another unit.
Autotropx sounds like he is the next Shaka.http://monkspider.blogspot.com/
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Originally posted by Autotropx Sox
I dunno about Civ3
In civ III, the Impi was simply awesome because it could pillage, scout, defend, and intimidate all in one package for only 20 shields.
But you seem to have figured out a good strategy for Civ4's Impi. I don't think they'll be the best unit, but you probably could find worse.Beer is proof that God loves you and wants you to be happy - Ben Franklin
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