Re: Great Merchants
Well, I wouldn't do it.. but that's just me. At least not at this point. I'm still playing with the idea of GPP specialization, so mixing any sort of GPP producers is a no-no at this time.
I say at this time, because upon further review it could be more beneficial to do as you suggest. I just haven't gotten to that point yet.
As far as the lack of love for GMs, I agree that they certainly can be useful.
But an assumption of my theory is that the hardest to get GP are likely to be the most valuable. That would make GAs and GPs the least valuable because they are the easiest to get. GE and GS the most difficult, with GM caught somewhere in the middle.
I'm certainly interested in a specialized GM city though, and I would do it just as you suggested, but I would add Caste System to the strategy as soon as possible to get additional Merchant Specialists pumping out GPP along with Colossus and the G Lighthouse.
In fact.. I might try doing that this afternoon. If you beat me to it, I'd be very interested in hearing your results from a more specialized GM city. (One without religion or prophets)
Glad that everybody has so far enjoyed and learned from the thread! (Myself included)
Originally posted by SandMonkey
So what are the thoughts on using a GM as a specialist as opposed to the one time bonus? And stacking "gold producing" GP (merchants and prophets) in your super gold producer?
So what are the thoughts on using a GM as a specialist as opposed to the one time bonus? And stacking "gold producing" GP (merchants and prophets) in your super gold producer?
I say at this time, because upon further review it could be more beneficial to do as you suggest. I just haven't gotten to that point yet.
As far as the lack of love for GMs, I agree that they certainly can be useful.
But an assumption of my theory is that the hardest to get GP are likely to be the most valuable. That would make GAs and GPs the least valuable because they are the easiest to get. GE and GS the most difficult, with GM caught somewhere in the middle.
I'm certainly interested in a specialized GM city though, and I would do it just as you suggested, but I would add Caste System to the strategy as soon as possible to get additional Merchant Specialists pumping out GPP along with Colossus and the G Lighthouse.
In fact.. I might try doing that this afternoon. If you beat me to it, I'd be very interested in hearing your results from a more specialized GM city. (One without religion or prophets)
Glad that everybody has so far enjoyed and learned from the thread! (Myself included)
Of course, I'm wondering too if the penalty is less if you run an alternative civic that's perceived less distasteful than Serfdom. 
)
"We love our precious!"
, but I really wanted to address this. There was an "interest-bearing" Wonder in Civ3, but the name escapes me and my strategy guide for C3 is buried somewhere. However, I don't know what others' experience was in Civ3, but I was broke all the time from running a huge military (even in the variants,) so I didn't get a lot of use out of out. Maybe the playtesters agreed or maybe something will turn up in the expansion. (I think it is easier to hold onto cash in C4, but as SandMonkey observes, there aren't a lot of incentives there.
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