How would you guys split the early and midgame wonders up ? Lets say...erm.up to scientific method ?
I think this GP point splitting is only important for this early/mid period anyway as I assume that once having reached Indutrial/Modern era the GP points needed to pop a new GP are too high anyway to rely on any GP based strategy from that on.Might be wrong here as I usually dont reach late game but if GP generation cannot be hold around 10-15 turns I lose interest in GP prodution at all.
So, what I would like to know is how many cities would you use and which city should hold which wonder (actually coming down to the question what type of GP should be focused on...hmmm...coming down to the question why to bother with other wonders-maybe except 1-2 useful ones).
I think this GP point splitting is only important for this early/mid period anyway as I assume that once having reached Indutrial/Modern era the GP points needed to pop a new GP are too high anyway to rely on any GP based strategy from that on.Might be wrong here as I usually dont reach late game but if GP generation cannot be hold around 10-15 turns I lose interest in GP prodution at all.
So, what I would like to know is how many cities would you use and which city should hold which wonder (actually coming down to the question what type of GP should be focused on...hmmm...coming down to the question why to bother with other wonders-maybe except 1-2 useful ones).

Whew, there's a lot to respond to here; I was playing my test game when everybody chimed in. I'm going to comment a little on this last one, but I think I'll defer mostly to RancidLunchMeat, who started the thread and is more than capable of answering everybody, to defend the GPP "specialization," which is the GP "strategy" that is being mainly pushed here.
, within this strategy. This does require a bit of micromanagement
, which I know some people don't like and ran to Civ4 to escape. Well, you don't have to do this, but you just might win. 
The research that's been done with this by the CF people or whatever, suggests you would seldom, if ever pop GP with the second city due to the escalating point scale requirement and the dominance of the first city. I think what RLM is trying to do with three; and this is why I have to start a new game, to try it; is get significantly more GPP out of BOTH of two cities and then have a third, accumulating useful Wonders that generate GA/Prophet points, as essentially a throwaway that would never produce.
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