How would you guys split the early and midgame wonders up ? Lets say...erm.up to scientific method ?
I think this GP point splitting is only important for this early/mid period anyway as I assume that once having reached Indutrial/Modern era the GP points needed to pop a new GP are too high anyway to rely on any GP based strategy from that on.Might be wrong here as I usually dont reach late game but if GP generation cannot be hold around 10-15 turns I lose interest in GP prodution at all.
So, what I would like to know is how many cities would you use and which city should hold which wonder (actually coming down to the question what type of GP should be focused on...hmmm...coming down to the question why to bother with other wonders-maybe except 1-2 useful ones).
I think this GP point splitting is only important for this early/mid period anyway as I assume that once having reached Indutrial/Modern era the GP points needed to pop a new GP are too high anyway to rely on any GP based strategy from that on.Might be wrong here as I usually dont reach late game but if GP generation cannot be hold around 10-15 turns I lose interest in GP prodution at all.
So, what I would like to know is how many cities would you use and which city should hold which wonder (actually coming down to the question what type of GP should be focused on...hmmm...coming down to the question why to bother with other wonders-maybe except 1-2 useful ones).
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