Why would a natural disaster on crops encourage research on agriculture any more than having the crops in the first place?
If the game introduces too many factors to be factored into good decision making quickly it starts to play itself to a great degree. The human hand stops controlling and starts guiding. Now that might actually be quite good fun (and I'd welcome something akin to a spectator mode where human intervention was slight) but it would change the game out of all recognition.
I just can't get past the issue that if events are important to success or failure then their randomness mean victory or defeat is not necessarily contingent on how you use your starting position. If they aren't important to success or failure then there are more interesting ways to add 'colour' to the game, palace, newspapers, info on who your great people are etc.
If the game introduces too many factors to be factored into good decision making quickly it starts to play itself to a great degree. The human hand stops controlling and starts guiding. Now that might actually be quite good fun (and I'd welcome something akin to a spectator mode where human intervention was slight) but it would change the game out of all recognition.
I just can't get past the issue that if events are important to success or failure then their randomness mean victory or defeat is not necessarily contingent on how you use your starting position. If they aren't important to success or failure then there are more interesting ways to add 'colour' to the game, palace, newspapers, info on who your great people are etc.
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