I voted for it, but I also voted make it optional.
Now, this presents something of a conundrum. Why should the developers waste their time on something that may not be used?
Personally, I am all for random events, as they happen.
One poster pointed out that Hurricane Katherine was a bit of an aberration and that these disastrous events occur so rarely, over the course of millennia, as to have little impact on a national scale. Well, the 1900 Hurricane that took out Galveston and a large portion of the American Banking aspect (it was affluent), there was the Chicago Fire, the San Francisco earthquakes; these did have impacts that the nation was forced to recover from. That is over the course of only 230 years.
Outside of the United States, there was the original Kamikaze, which decided the future of Japan, the Typhoon of 2004 (sorry I only know the Gregorian Calendar), and whatever event destroyed the Mayan civilization, (Back to the U.S.A. for a moment, do we know what happened to Roanoke) and the droughts in Africa, forcing migration and warfare, and such, not to mention the weather during the failed invasions of Russia. All of these events, and numerous others, had an impact on civilizations, by changing, for better or worse, the direction they were headed.
Events such as these could be simulated by random events.
Now, that said, the random events should not all be disasters. Sometimes an earthquake, or a volcano could lead to a beneficial outcome, and sometimes the events should be positive.
Also all events need to have some corresponding technology or set of technologies that may be able to provide buildings or other capabilities to mitigate disasters. These might include dikes and specialized structures for buildings that cost extra upkeep, or other penalty, to use.
Also, the random events should not automatically help the weaker or harm the stronger, but a larger empire is more likely to get hit by random events (thus the number of hurricanes that hit the U.S. while missing the smaller Caribbean islands, while a smaller empire is more likely to be affected by random events (whether negative or positive).
This is my take though. I am an old RotTK player, and there were often random events in Romance.
Now, this presents something of a conundrum. Why should the developers waste their time on something that may not be used?
Personally, I am all for random events, as they happen.
One poster pointed out that Hurricane Katherine was a bit of an aberration and that these disastrous events occur so rarely, over the course of millennia, as to have little impact on a national scale. Well, the 1900 Hurricane that took out Galveston and a large portion of the American Banking aspect (it was affluent), there was the Chicago Fire, the San Francisco earthquakes; these did have impacts that the nation was forced to recover from. That is over the course of only 230 years.
Outside of the United States, there was the original Kamikaze, which decided the future of Japan, the Typhoon of 2004 (sorry I only know the Gregorian Calendar), and whatever event destroyed the Mayan civilization, (Back to the U.S.A. for a moment, do we know what happened to Roanoke) and the droughts in Africa, forcing migration and warfare, and such, not to mention the weather during the failed invasions of Russia. All of these events, and numerous others, had an impact on civilizations, by changing, for better or worse, the direction they were headed.
Events such as these could be simulated by random events.
Now, that said, the random events should not all be disasters. Sometimes an earthquake, or a volcano could lead to a beneficial outcome, and sometimes the events should be positive.
Also all events need to have some corresponding technology or set of technologies that may be able to provide buildings or other capabilities to mitigate disasters. These might include dikes and specialized structures for buildings that cost extra upkeep, or other penalty, to use.
Also, the random events should not automatically help the weaker or harm the stronger, but a larger empire is more likely to get hit by random events (thus the number of hurricanes that hit the U.S. while missing the smaller Caribbean islands, while a smaller empire is more likely to be affected by random events (whether negative or positive).
This is my take though. I am an old RotTK player, and there were often random events in Romance.
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