No, reread the thread, particulary the part about Civ1.
I build castles even after gunpowder, because I like the one extra culture point, the AI keeps a lot of obsolete units around for centuries and because I think they look cool.
(I don't go to war much in Civ4
) I just noticed I had seven years of "anarchy" because of the combination of civs, I changed. Conceivably, going back to my "peacetime" civs would take almost as much. While not "random," this is definitely an "event." And why would you have "anarchy," just after winning a war, to return to a peacetime footing? Its almost as if an "economic recession" is built in as the second period of anarchy. So this is another form of "event" we already have.
Make the terrain flow naturally according to the laws of geology/climatology on this planet, then assign the event values accordingly.
, (out of a city originally of 27) and they were both worker bees. I can't switch off food to "production", there's some disclaimer built in there that won't let the governor do it when food prod is below substinence. One of my largest cities contributes virtually nothing to my war effort.
Change civics my a-s!
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