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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Odin
I played Civ1 on the SNES once. The game would go into veiw city graphic and show people protesting when the city was in disorder.
Originally posted by Adagio
I'm still waiting for the Civ1 graphics mod to Civ4
A minimalist, top-down map view interface works great.
The unit graphics and typefaces can use a bit of makeover, other than that, I wholeheartedly support your idea.
(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
Originally posted by Mujadaddy
Wow! Just like on the message boards!!
Yeah, Civ 4 should have been shipped with an 8-bit sprite-based 32-by-32pixel tile interface, so that people who want turns to progress at a reasonable rate can run it.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Well, I had a Beta version of Civ 1 on a huge mechanical abacus, and you had to crank the wheel with your arms for an hour before your next turn came up.
Wonder movies weren't that great, though.
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