Originally posted by Cort Haus
It could be argued that old character graphics games like Hack! on unix were clear and distinct, once you knew that a semi-colon was a giant beetle etc.
It could be argued that old character graphics games like Hack! on unix were clear and distinct, once you knew that a semi-colon was a giant beetle etc.
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
It's both the little details and the overall feel that are done well. For example, take the Civ2 original sea/ocean terrain. This was probably a Brian Reynolds 1:00AM hack, because it is very light and actually irritating on the eye if you play a long time (and civ games take a long time).
![](http://www.winhistory.de/more/anw31/CIV2.jpg)
In Civ1 the sea is of a deep blue shade that won't irritate the eye.
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