In this interview: http://planetcivilization.gamespy.co...ws.Detail&id=4 (already covered in the news section) it is assumed that civ1 was perfect and didn't need any patching.
Well, that's not true. there's a civ1 patch. There are about 2 or 3 civ1 versions I think. Of course it wasn't possible to distribute it over the internet though.
And civ1 got one VERY VERY huge bug. If your empire grew too large and got too many citizen (they were displayed at the top, rembember) the new citizen were displayed on the map, and resulted in super-tiles with >50 bread and >50 shields where you could build hyper cities that would grow every turn and crank out amazingly much production.
Growing a large empire always resulted into this and always made the game unplayable in the end.
Perhaps the casual gamer never noticed this though.
So please don't act as if civ1 was all perfect and patching was something that wasn't needed in those days. civ1 got bugs and there were new versions. They were just never released as patches.
Well, that's not true. there's a civ1 patch. There are about 2 or 3 civ1 versions I think. Of course it wasn't possible to distribute it over the internet though.
And civ1 got one VERY VERY huge bug. If your empire grew too large and got too many citizen (they were displayed at the top, rembember) the new citizen were displayed on the map, and resulted in super-tiles with >50 bread and >50 shields where you could build hyper cities that would grow every turn and crank out amazingly much production.
Growing a large empire always resulted into this and always made the game unplayable in the end.
Perhaps the casual gamer never noticed this though.
So please don't act as if civ1 was all perfect and patching was something that wasn't needed in those days. civ1 got bugs and there were new versions. They were just never released as patches.
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